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README: Reformat
This commit is contained in:
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# cJSON
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Copyright (c) 2009 Dave Gamble
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Ultralightweight JSON parser in ANSI C.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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## Table of contents
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of this software and associated documentation files (the "Software"), to deal
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* [License](#license)
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in the Software without restriction, including without limitation the rights
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* [Usage](#usage)
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* [Welcome to cJSON](#welcome-to-cjson)
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copies of the Software, and to permit persons to whom the Software is
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* [Some JSON](#some-json)
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furnished to do so, subject to the following conditions:
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* [Here's the structure](#heres-the-structure)
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* [Enjoy cJSON!](#enjoy-cjson)
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The above copyright notice and this permission notice shall be included in
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## License
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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> Copyright (c) 2009-2016 Dave Gamble
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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>
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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> Permission is hereby granted, free of charge, to any person obtaining a copy
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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> of this software and associated documentation files (the "Software"), to deal
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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> in the Software without restriction, including without limitation the rights
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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> to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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THE SOFTWARE.
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> copies of the Software, and to permit persons to whom the Software is
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> furnished to do so, subject to the following conditions:
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>
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> The above copyright notice and this permission notice shall be included in
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> all copies or substantial portions of the Software.
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>
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> THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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> IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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> FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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> AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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> LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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> OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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> THE SOFTWARE.
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## Usage
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Welcome to cJSON.
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### Welcome to cJSON.
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-----------------
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cJSON aims to be the dumbest possible parser that you can get your job done with.
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cJSON aims to be the dumbest possible parser that you can get your job done with.
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It's a single file of C, and a single header file.
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It's a single file of C, and a single header file.
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@@ -34,8 +47,10 @@ First up, how do I build?
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Add cJSON.c to your project, and put cJSON.h somewhere in the header search path.
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Add cJSON.c to your project, and put cJSON.h somewhere in the header search path.
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For example, to build the test app:
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For example, to build the test app:
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gcc cJSON.c test.c -o test -lm
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```
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./test
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gcc cJSON.c test.c -o test -lm
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./test
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```
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As a library, cJSON exists to take away as much legwork as it can, but not get in your way.
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As a library, cJSON exists to take away as much legwork as it can, but not get in your way.
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As a point of pragmatism (i.e. ignoring the truth), I'm going to say that you can use it
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As a point of pragmatism (i.e. ignoring the truth), I'm going to say that you can use it
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@@ -45,56 +60,69 @@ I lifted some JSON from this page: http://www.json.org/fatfree.html
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That page inspired me to write cJSON, which is a parser that tries to share the same
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That page inspired me to write cJSON, which is a parser that tries to share the same
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philosophy as JSON itself. Simple, dumb, out of the way.
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philosophy as JSON itself. Simple, dumb, out of the way.
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Some JSON:
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### Some JSON:
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----------
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{
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```json
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"name": "Jack (\"Bee\") Nimble",
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{
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"format": {
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"name": "Jack (\"Bee\") Nimble",
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"type": "rect",
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"format": {
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"width": 1920,
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"type": "rect",
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"height": 1080,
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"width": 1920,
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"interlace": false,
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"height": 1080,
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"frame rate": 24
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"interlace": false,
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}
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"frame rate": 24
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}
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}
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}
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```
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Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
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Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
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you have a char * to it. Everything is a cJSON struct.
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you have a char * to it. Everything is a cJSON struct.
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Get it parsed:
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Get it parsed:
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cJSON * root = cJSON_Parse(my_json_string);
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```c
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cJSON * root = cJSON_Parse(my_json_string);
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```
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This is an object. We're in C. We don't have objects. But we do have structs.
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This is an object. We're in C. We don't have objects. But we do have structs.
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What's the framerate?
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What's the framerate?
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cJSON * format = cJSON_GetObjectItem(root,"format");
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```c
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int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
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cJSON * format = cJSON_GetObjectItem(root,"format");
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int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
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```
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Want to change the framerate?
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Want to change the framerate?
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cJSON_GetObjectItem(format,"frame rate")->valueint = 25;
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```c
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cJSON_GetObjectItem(format,"frame rate")->valueint = 25;
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```
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Back to disk?
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Back to disk?
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char * rendered = cJSON_Print(root);
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```c
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char * rendered = cJSON_Print(root);
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```
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Finished? Delete the root (this takes care of everything else).
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Finished? Delete the root (this takes care of everything else).
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cJSON_Delete(root);
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```c
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cJSON_Delete(root);
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```
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That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
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That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
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before you dereference them. If you want to see how you'd build this struct in code?
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before you dereference them. If you want to see how you'd build this struct in code?
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cJSON *root,*fmt;
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```c
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root = cJSON_CreateObject();
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cJSON *root,*fmt;
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cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
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root = cJSON_CreateObject();
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cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject());
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cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
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cJSON_AddStringToObject(fmt, "type", "rect");
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cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject());
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cJSON_AddNumberToObject(fmt, "width", 1920);
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cJSON_AddStringToObject(fmt, "type", "rect");
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cJSON_AddNumberToObject(fmt, "height", 1080);
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cJSON_AddNumberToObject(fmt, "width", 1920);
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cJSON_AddFalseToObject (fmt, "interlace");
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cJSON_AddNumberToObject(fmt, "height", 1080);
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cJSON_AddNumberToObject(fmt, "frame rate", 24);
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cJSON_AddFalseToObject (fmt, "interlace");
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cJSON_AddNumberToObject(fmt, "frame rate", 24);
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```
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Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
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Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
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Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
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Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
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@@ -114,21 +142,22 @@ Sibling has type Number, name "height", value 1080, and a sibling:
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Sibling has type False, name "interlace", and a sibling:
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Sibling has type False, name "interlace", and a sibling:
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Sibling has type Number, name "frame rate", value 24
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Sibling has type Number, name "frame rate", value 24
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Here's the structure:
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# Here's the structure:
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---------------------
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typedef struct cJSON {
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```c
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struct cJSON *next,*prev;
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typedef struct cJSON {
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struct cJSON *child;
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struct cJSON *next,*prev;
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struct cJSON *child;
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int type;
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int type;
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char *valuestring;
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char *valuestring;
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int valueint;
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int valueint;
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double valuedouble;
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double valuedouble;
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char *string;
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char *string;
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} cJSON;
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} cJSON;
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```
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By default all values are 0 unless set by virtue of being meaningful.
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By default all values are 0 unless set by virtue of being meaningful.
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@@ -152,23 +181,26 @@ the root object, and traverse the structure (which is, formally, an N-tree),
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and tokenise as you please. If you wanted to build a callback style parser, this is how
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and tokenise as you please. If you wanted to build a callback style parser, this is how
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you'd do it (just an example, since these things are very specific):
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you'd do it (just an example, since these things are very specific):
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void parse_and_callback(cJSON *item,const char *prefix)
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```c
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{
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void parse_and_callback(cJSON *item,const char *prefix)
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while (item)
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{
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{
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while (item)
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char *newprefix = malloc(strlen(prefix) + strlen(item->name) + 2);
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{
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sprintf(newprefix,"%s/%s",prefix,item->name);
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char *newprefix = malloc(strlen(prefix) + strlen(item->name) + 2);
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int dorecurse = callback(newprefix, item->type, item);
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sprintf(newprefix,"%s/%s",prefix,item->name);
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if (item->child && dorecurse) parse_and_callback(item->child, newprefix);
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int dorecurse = callback(newprefix, item->type, item);
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item = item->next;
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if (item->child && dorecurse) parse_and_callback(item->child, newprefix);
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free(newprefix);
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item = item->next;
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}
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free(newprefix);
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}
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}
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}
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```
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The prefix process will build you a separated list, to simplify your callback handling.
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The prefix process will build you a separated list, to simplify your callback handling.
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The 'dorecurse' flag would let the callback decide to handle sub-arrays on it's own, or
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The 'dorecurse' flag would let the callback decide to handle sub-arrays on it's own, or
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let you invoke it per-item. For the item above, your callback might look like this:
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let you invoke it per-item. For the item above, your callback might look like this:
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```c
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int callback(const char *name,int type,cJSON *item)
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int callback(const char *name,int type,cJSON *item)
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{
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{
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if (!strcmp(name,"name")) { /* populate name */ }
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if (!strcmp(name,"name")) { /* populate name */ }
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@@ -179,33 +211,38 @@ let you invoke it per-item. For the item above, your callback might look like th
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else if (!strcmp(name,"format/frame rate") { /* 24 */ }
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else if (!strcmp(name,"format/frame rate") { /* 24 */ }
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return 1;
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return 1;
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}
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}
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```
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Alternatively, you might like to parse iteratively.
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Alternatively, you might like to parse iteratively.
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You'd use:
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You'd use:
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void parse_object(cJSON *item)
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```c
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{
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void parse_object(cJSON *item)
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int i;
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{
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for (i = 0 ; i < cJSON_GetArraySize(item) ; i++)
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int i;
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{
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for (i = 0 ; i < cJSON_GetArraySize(item) ; i++)
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cJSON * subitem = cJSON_GetArrayItem(item, i);
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{
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// handle subitem.
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cJSON * subitem = cJSON_GetArrayItem(item, i);
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}
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// handle subitem
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}
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}
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}
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```
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Or, for PROPER manual mode:
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Or, for PROPER manual mode:
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void parse_object(cJSON * item)
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```c
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{
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void parse_object(cJSON * item)
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cJSON *subitem = item->child;
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{
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while (subitem)
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cJSON *subitem = item->child;
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{
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while (subitem)
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// handle subitem
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{
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if (subitem->child) parse_object(subitem->child);
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// handle subitem
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if (subitem->child) parse_object(subitem->child);
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subitem = subitem->next;
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}
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subitem = subitem->next;
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}
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}
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}
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```
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Of course, this should look familiar, since this is just a stripped-down version
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Of course, this should look familiar, since this is just a stripped-down version
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of the callback-parser.
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of the callback-parser.
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@@ -218,22 +255,24 @@ You can, of course, hand your sub-objects to other functions to populate.
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Also, if you find a use for it, you can manually build the objects.
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Also, if you find a use for it, you can manually build the objects.
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For instance, suppose you wanted to build an array of objects?
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For instance, suppose you wanted to build an array of objects?
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cJSON * objects[24];
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```c
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cJSON * objects[24];
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cJSON * Create_array_of_anything(cJSON ** items, int num)
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cJSON * Create_array_of_anything(cJSON ** items, int num)
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{
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{
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int i;
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int i;
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cJSON * prev, * root = cJSON_CreateArray();
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cJSON * prev, * root = cJSON_CreateArray();
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for (i = 0 ; i < 24 ; i++)
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for (i = 0 ; i < 24 ; i++)
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{
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{
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if (!i) root->child = objects[i];
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if (!i) root->child = objects[i];
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else prev->next = objects[i], objects[i]->prev = prev;
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else prev->next = objects[i], objects[i]->prev = prev;
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prev = objects[i];
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prev = objects[i];
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}
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}
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return root;
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return root;
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}
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}
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```
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and simply: Create_array_of_anything(objects, 24);
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and simply: `Create_array_of_anything(objects, 24);`
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cJSON doesn't make any assumptions about what order you create things in.
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cJSON doesn't make any assumptions about what order you create things in.
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You can attach the objects, as above, and later add children to each
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You can attach the objects, as above, and later add children to each
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@@ -245,7 +284,6 @@ The test.c code shows how to handle a bunch of typical cases. If you uncomment
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the code, it'll load, parse and print a bunch of test files, also from json.org,
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the code, it'll load, parse and print a bunch of test files, also from json.org,
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which are more complex than I'd care to try and stash into a const char array[].
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which are more complex than I'd care to try and stash into a const char array[].
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Enjoy cJSON!
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# Enjoy cJSON!
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-----------------------
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- Dave Gamble, Aug 2009
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- Dave Gamble, Aug 2009
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Reference in New Issue
Block a user