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Grammar fix--"fewer times", not "less times"
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@@ -153,7 +153,7 @@ only needs to be called once per test. It will then ignore any further calls to
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particular mock. The IgnoreAndReturn works similarly, except that it has the added
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benefit of knowing what to return when that call happens. If the mock is called more
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times than IgnoreAndReturn was called, it will keep returning the last value without
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complaint. If it's called less times, it will also ignore that. You SAID you didn't
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complaint. If it's called fewer times, it will also ignore that. You SAID you didn't
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care how many times it was called, right?
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* `void func(void)` => `void func_Ignore(void)`
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@@ -574,7 +574,7 @@ based on other settings, particularly Unity's settings.
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* `CMOCK_MEM_SIZE`
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In static mode this is the total amount of memory you are allocating
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to Cmock. In Dynamic mode this is the size of each chunk allocated
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at once (larger numbers grab more memory but require less mallocs).
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at once (larger numbers grab more memory but require fewer mallocs).
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* `CMOCK_MEM_ALIGN`
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The way to align your data to. Not everything is as flexible as
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