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https://github.com/ThrowTheSwitch/Unity.git
synced 2026-08-25 12:39:58 +00:00
- fixed mistake with NULL and NOT_NULL assertions. Added tests to keep that from happening again
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@64 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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@@ -180,8 +180,8 @@ void UnityAssertFloatsWithin(const _UF delta,
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//-------------------------------------------------------
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//-------------------------------------------------------
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#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
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#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}
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#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), message, (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), message, (UNITY_LINE_TYPE)line)
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#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)
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#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
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+41
-1
@@ -134,6 +134,47 @@ void testFail(void)
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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}
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void testIsNull(void)
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{
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char* ptr1 = NULL;
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char* ptr2 = "hello";
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TEST_ASSERT_NULL(ptr1);
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TEST_ASSERT_NOT_NULL(ptr2);
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}
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void testIsNullShouldFailIfNot(void)
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{
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int failed;
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char* ptr1 = "hello";
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_NULL(ptr1);
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EXPECT_ABORT_END
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void testNotNullShouldFailIfNULL(void)
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{
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int failed;
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char* ptr1 = NULL;
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EXPECT_ABORT_BEGIN
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TEST_ASSERT_NOT_NULL(ptr1);
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EXPECT_ABORT_END
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failed = Unity.CurrentTestFailed;
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Unity.CurrentTestFailed = 0;
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TEST_ASSERT_EQUAL_INT(1U, failed);
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TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
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}
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void testIgnore(void)
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void testIgnore(void)
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{
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{
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int ignored;
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int ignored;
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@@ -192,7 +233,6 @@ void testNotEqualBits(void)
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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TEST_ASSERT_MESSAGE(1U == failed, "This is expected");
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}
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}
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void testNotEqualUInts(void)
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void testNotEqualUInts(void)
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{
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{
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int failed;
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int failed;
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