Fixed initialization of data structure by just doing it manually instead of statically (goodbye compiler warnings!)

This commit is contained in:
Mark VanderVoord
2014-03-07 15:17:25 -05:00
parent 291c2980e0
commit f1c778e100
18 changed files with 21 additions and 18 deletions
+1 -1
View File
@@ -54,8 +54,8 @@ void resetTest()
//=======MAIN=====
int main(void)
{
Unity.TestFile = "test/testdata/testsample.c";
UnityBegin();
Unity.TestFile = "test/testdata/testsample.c";
RUN_TEST(test_TheFirstThingToTest, 21);
RUN_TEST(test_TheSecondThingToTest, 43);