mirror of
https://github.com/ThrowTheSwitch/Unity.git
synced 2026-07-09 13:50:36 +00:00
e189a1b332
- added macros to support more combinations - shrunk code size by reducing functions and macro sizes git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@62 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
487 lines
13 KiB
C
487 lines
13 KiB
C
#include "unity.h"
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#include <stdio.h>
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#include <string.h>
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#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
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#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
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struct _Unity Unity = { 0 };
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const char* UnityStrExpected = " Expected ";
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const char* UnityStrWas = " Was ";
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const char* UnityStrTo = " To ";
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const char* UnityStrElement = " Element ";
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const char* UnityStrMemory = " Memory Mismatch ";
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const char* UnityStrDelta = " Values Not Within Delta ";
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const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless";
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const char* UnityStrSpacer = ". ";
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void UnityAddMsgIfSpecified(const char* msg);
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//-----------------------------------------------
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// Pretty Printers
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//-----------------------------------------------
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void UnityPrint(const char* string)
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{
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unsigned char* pch = (unsigned char*)string;
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if (pch != NULL)
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{
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while (*pch)
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{
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UNITY_OUTPUT_CHAR(*pch);
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pch++;
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}
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}
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}
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void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style)
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{
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switch (style)
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{
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case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex((unsigned long)number, 2); break;
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case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex((unsigned long)number, 4); break;
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case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex((unsigned long)number, 8); break;
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case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned((unsigned long)number); break;
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default: UnityPrintNumber(number); break;
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}
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}
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/// basically do an itoa using as little ram as possible
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void UnityPrintNumber(const long number_to_print)
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{
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long divisor = 1;
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long next_divisor;
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long number = number_to_print;
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if (number < 0)
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{
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UNITY_OUTPUT_CHAR('-');
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number = -number;
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}
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// figure out initial divisor
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while (number / divisor > 9)
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{
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next_divisor = divisor * 10;
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if (next_divisor > divisor)
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divisor = next_divisor;
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else
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break;
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}
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// now mod and print, then divide divisor
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do
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{
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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divisor /= 10;
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}
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while (divisor > 0);
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}
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/// basically do an itoa using as little ram as possible
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void UnityPrintNumberUnsigned(const unsigned long number)
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{
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unsigned long divisor = 1;
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unsigned long next_divisor;
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// figure out initial divisor
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while (number / divisor > 9)
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{
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next_divisor = divisor * 10;
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if (next_divisor > divisor)
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divisor = next_divisor;
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else
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break;
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}
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// now mod and print, then divide divisor
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do
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{
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UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
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divisor /= 10;
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}
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while (divisor > 0);
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}
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void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print)
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{
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unsigned long nibble;
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char nibbles = nibbles_to_print;
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UnityPrint("0x");
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while (nibbles > 0)
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{
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nibble = (number >> (--nibbles << 2)) & 0x0000000F;
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if (nibble <= 9)
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{
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UNITY_OUTPUT_CHAR((char)('0' + nibble));
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}
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else
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{
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UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
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}
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}
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}
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void UnityPrintMask(const unsigned long mask, const unsigned long number)
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{
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unsigned long bit = 0x80000000;
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long i;
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for (i = 0; i < 32; i++)
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{
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if (bit & mask)
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{
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if (bit & number)
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{
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UNITY_OUTPUT_CHAR('1');
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}
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else
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{
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UNITY_OUTPUT_CHAR('0');
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}
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}
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else
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{
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UNITY_OUTPUT_CHAR('X');
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}
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bit = bit >> 1;
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}
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}
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void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
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{
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UnityPrint(file);
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UNITY_OUTPUT_CHAR(':');
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UnityPrintNumber(line);
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UNITY_OUTPUT_CHAR(':');
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UnityPrint(Unity.CurrentTestName);
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UNITY_OUTPUT_CHAR(':');
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}
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void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
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{
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UnityTestResultsBegin(Unity.TestFile, line);
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UnityPrint("FAIL:");
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}
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void UnityConcludeTest()
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{
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if (Unity.CurrentTestIgnored)
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{
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Unity.TestIgnores++;
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}
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else if (!Unity.CurrentTestFailed)
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{
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UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
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UnityPrint("PASS\n");
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}
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else
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{
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Unity.TestFailures++;
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}
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Unity.CurrentTestFailed = 0;
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Unity.CurrentTestIgnored = 0;
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}
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void UnityAddMsgIfSpecified(const char* msg)
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{
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if (msg)
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{
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UnityPrint(UnityStrSpacer);
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UnityPrint(msg);
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}
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}
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//-----------------------------------------------
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// Assertion Functions
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//-----------------------------------------------
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void UnityAssertBits(const long mask,
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const long expected,
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const long actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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if ((mask & expected) != (mask & actual))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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UnityPrintMask(mask, expected);
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UnityPrint(UnityStrWas);
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UnityPrintMask(mask, actual);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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void UnityAssertEqualNumber(const long expected,
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const long actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style)
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{
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if (expected != actual)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(expected, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(actual, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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void UnityAssertEqualIntArray(const int* expected,
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const int* actual,
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const unsigned long num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style)
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{
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unsigned long elements = num_elements;
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const int* ptr_expected = expected;
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const int* ptr_actual = actual;
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if (elements == 0)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrPointless);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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while (elements--)
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{
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if (*ptr_expected++ != *ptr_actual++)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(*--ptr_expected, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(*--ptr_actual, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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}
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#ifndef UNITY_EXCLUDE_FLOAT
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void UnityAssertFloatsWithin(const _UF delta,
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const _UF expected,
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const _UF actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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_UF diff = actual - expected;
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_UF pos_delta = delta;
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if (diff < 0)
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{
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diff = 0.0f - diff;
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}
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if (pos_delta < 0)
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{
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pos_delta = 0.0f - pos_delta;
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}
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if (pos_delta < diff)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrDelta);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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#endif
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void UnityAssertNumbersWithin( const long delta,
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const long expected,
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const long actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber,
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const UNITY_DISPLAY_STYLE_T style)
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{
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if (style == UNITY_DISPLAY_STYLE_INT)
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{
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if (actual > expected)
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Unity.CurrentTestFailed = ((actual - expected) > delta);
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else
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Unity.CurrentTestFailed = ((expected - actual) > delta);
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}
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else
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{
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if ((unsigned long)actual > (unsigned long)expected)
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Unity.CurrentTestFailed = ((unsigned long)(actual - expected) > (unsigned long)delta);
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else
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Unity.CurrentTestFailed = ((unsigned long)(expected - actual) > (unsigned long)delta);
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}
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if (Unity.CurrentTestFailed)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrDelta);
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UnityPrintNumberByStyle(delta, style);
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UnityPrint(UnityStrExpected);
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UnityPrintNumberByStyle(expected, style);
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UnityPrint(UnityStrWas);
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UnityPrintNumberByStyle(actual, style);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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void UnityAssertEqualString(const char* expected,
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const char* actual,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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unsigned long i;
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// if both pointers not null compare the strings
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if (expected && actual)
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{
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for (i = 0; expected[i] || actual[i]; i++)
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{
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if (expected[i] != actual[i])
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{
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Unity.CurrentTestFailed = 1;
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}
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}
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}
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else
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{ // handle case of one pointers being null (if both null, test should pass)
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if (expected != actual)
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{
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Unity.CurrentTestFailed = 1;
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}
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}
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if (Unity.CurrentTestFailed)
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrExpected);
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(expected);
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(UnityStrWas);
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UNITY_OUTPUT_CHAR('\'');
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UnityPrint(actual);
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UNITY_OUTPUT_CHAR('\'');
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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void UnityAssertEqualMemory( const void* expected,
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const void* actual,
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unsigned long length,
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unsigned long num_elements,
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const char* msg,
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const UNITY_LINE_TYPE lineNumber)
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{
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unsigned char* expected_ptr = (unsigned char*)expected;
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unsigned char* actual_ptr = (unsigned char*)actual;
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unsigned long elements = num_elements;
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if ((elements == 0) || (length == 0))
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{
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UnityTestResultsFailBegin(lineNumber);
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UnityPrint(UnityStrPointless);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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// if both pointers not null compare the memory
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if (expected_ptr && actual_ptr)
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{
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while (elements--)
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{
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if (memcmp((const void*)expected_ptr, (const void*)actual_ptr, length) != 0)
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{
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Unity.CurrentTestFailed = 1;
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break;
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}
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expected_ptr += length;
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actual_ptr += length;
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}
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}
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else
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{ // handle case of one pointers being null (if both null, test should pass)
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if (expected_ptr != actual_ptr)
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{
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Unity.CurrentTestFailed = 1;
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}
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}
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if (Unity.CurrentTestFailed)
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{
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UnityTestResultsFailBegin(lineNumber);
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if (num_elements > 1)
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{
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UnityPrint(UnityStrElement);
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UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
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}
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UnityPrint(UnityStrMemory);
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UnityAddMsgIfSpecified(msg);
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UNITY_FAIL_AND_BAIL;
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}
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}
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//-----------------------------------------------
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// Control Functions
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//-----------------------------------------------
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void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
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{
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UnityTestResultsBegin(Unity.TestFile, line);
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UnityPrint("FAIL");
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if (msg != NULL)
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{
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UNITY_OUTPUT_CHAR(':');
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UnityPrint(msg);
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}
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UNITY_FAIL_AND_BAIL;
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}
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void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
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{
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UnityTestResultsBegin(Unity.TestFile, line);
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UnityPrint("IGNORE");
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if (msg != NULL)
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{
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UNITY_OUTPUT_CHAR(':');
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UnityPrint(msg);
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}
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UNITY_IGNORE_AND_BAIL;
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}
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void UnityBegin()
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{
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Unity.NumberOfTests = 0;
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}
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void UnityEnd(void)
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{
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UnityPrint("-----------------------\n");
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UnityPrintNumber(Unity.NumberOfTests);
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UnityPrint(" Tests ");
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UnityPrintNumber(Unity.TestFailures);
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UnityPrint(" Failures ");
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UnityPrintNumber(Unity.TestIgnores);
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UnityPrint(" Ignored\n");
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if (Unity.TestFailures == 0U)
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{
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UnityPrint("OK\n");
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}
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else
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{
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UnityPrint("FAIL\n");
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}
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}
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