Files
Unity/src/unity.c
T
mvandervoord e189a1b332 - cleaned up Unity header file
- added macros to support more combinations
- shrunk code size by reducing functions and macro sizes

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@62 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
2010-03-20 20:58:46 +00:00

487 lines
13 KiB
C

#include "unity.h"
#include <stdio.h>
#include <string.h>
#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; UNITY_OUTPUT_CHAR('\n'); longjmp(Unity.AbortFrame, 1); }
struct _Unity Unity = { 0 };
const char* UnityStrExpected = " Expected ";
const char* UnityStrWas = " Was ";
const char* UnityStrTo = " To ";
const char* UnityStrElement = " Element ";
const char* UnityStrMemory = " Memory Mismatch ";
const char* UnityStrDelta = " Values Not Within Delta ";
const char* UnityStrPointless= " You Asked Me To Compare Nothing, Which Was Pointless";
const char* UnityStrSpacer = ". ";
void UnityAddMsgIfSpecified(const char* msg);
//-----------------------------------------------
// Pretty Printers
//-----------------------------------------------
void UnityPrint(const char* string)
{
unsigned char* pch = (unsigned char*)string;
if (pch != NULL)
{
while (*pch)
{
UNITY_OUTPUT_CHAR(*pch);
pch++;
}
}
}
void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style)
{
switch (style)
{
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex((unsigned long)number, 2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex((unsigned long)number, 4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex((unsigned long)number, 8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned((unsigned long)number); break;
default: UnityPrintNumber(number); break;
}
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const long number_to_print)
{
long divisor = 1;
long next_divisor;
long number = number_to_print;
if (number < 0)
{
UNITY_OUTPUT_CHAR('-');
number = -number;
}
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const unsigned long number)
{
unsigned long divisor = 1;
unsigned long next_divisor;
// figure out initial divisor
while (number / divisor > 9)
{
next_divisor = divisor * 10;
if (next_divisor > divisor)
divisor = next_divisor;
else
break;
}
// now mod and print, then divide divisor
do
{
UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
divisor /= 10;
}
while (divisor > 0);
}
void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print)
{
unsigned long nibble;
char nibbles = nibbles_to_print;
UnityPrint("0x");
while (nibbles > 0)
{
nibble = (number >> (--nibbles << 2)) & 0x0000000F;
if (nibble <= 9)
{
UNITY_OUTPUT_CHAR((char)('0' + nibble));
}
else
{
UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
}
}
}
void UnityPrintMask(const unsigned long mask, const unsigned long number)
{
unsigned long bit = 0x80000000;
long i;
for (i = 0; i < 32; i++)
{
if (bit & mask)
{
if (bit & number)
{
UNITY_OUTPUT_CHAR('1');
}
else
{
UNITY_OUTPUT_CHAR('0');
}
}
else
{
UNITY_OUTPUT_CHAR('X');
}
bit = bit >> 1;
}
}
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
UNITY_OUTPUT_CHAR(':');
UnityPrintNumber(line);
UNITY_OUTPUT_CHAR(':');
UnityPrint(Unity.CurrentTestName);
UNITY_OUTPUT_CHAR(':');
}
void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL:");
}
void UnityConcludeTest()
{
if (Unity.CurrentTestIgnored)
{
Unity.TestIgnores++;
}
else if (!Unity.CurrentTestFailed)
{
UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
UnityPrint("PASS\n");
}
else
{
Unity.TestFailures++;
}
Unity.CurrentTestFailed = 0;
Unity.CurrentTestIgnored = 0;
}
void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
{
UnityPrint(UnityStrSpacer);
UnityPrint(msg);
}
}
//-----------------------------------------------
// Assertion Functions
//-----------------------------------------------
void UnityAssertBits(const long mask,
const long expected,
const long actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
if ((mask & expected) != (mask & actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintMask(mask, expected);
UnityPrint(UnityStrWas);
UnityPrintMask(mask, actual);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
void UnityAssertEqualNumber(const long expected,
const long actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
if (expected != actual)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
void UnityAssertEqualIntArray(const int* expected,
const int* actual,
const unsigned long num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
unsigned long elements = num_elements;
const int* ptr_expected = expected;
const int* ptr_actual = actual;
if (elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
while (elements--)
{
if (*ptr_expected++ != *ptr_actual++)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*--ptr_expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*--ptr_actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
}
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UF diff = actual - expected;
_UF pos_delta = delta;
if (diff < 0)
{
diff = 0.0f - diff;
}
if (pos_delta < 0)
{
pos_delta = 0.0f - pos_delta;
}
if (pos_delta < diff)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif
void UnityAssertNumbersWithin( const long delta,
const long expected,
const long actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
if (style == UNITY_DISPLAY_STYLE_INT)
{
if (actual > expected)
Unity.CurrentTestFailed = ((actual - expected) > delta);
else
Unity.CurrentTestFailed = ((expected - actual) > delta);
}
else
{
if ((unsigned long)actual > (unsigned long)expected)
Unity.CurrentTestFailed = ((unsigned long)(actual - expected) > (unsigned long)delta);
else
Unity.CurrentTestFailed = ((unsigned long)(expected - actual) > (unsigned long)delta);
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrDelta);
UnityPrintNumberByStyle(delta, style);
UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(expected, style);
UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(actual, style);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned long i;
// if both pointers not null compare the strings
if (expected && actual)
{
for (i = 0; expected[i] || actual[i]; i++)
{
if (expected[i] != actual[i])
{
Unity.CurrentTestFailed = 1;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected != actual)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrExpected);
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected);
UNITY_OUTPUT_CHAR('\'');
UnityPrint(UnityStrWas);
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual);
UNITY_OUTPUT_CHAR('\'');
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
void UnityAssertEqualMemory( const void* expected,
const void* actual,
unsigned long length,
unsigned long num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned char* expected_ptr = (unsigned char*)expected;
unsigned char* actual_ptr = (unsigned char*)actual;
unsigned long elements = num_elements;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
// if both pointers not null compare the memory
if (expected_ptr && actual_ptr)
{
while (elements--)
{
if (memcmp((const void*)expected_ptr, (const void*)actual_ptr, length) != 0)
{
Unity.CurrentTestFailed = 1;
break;
}
expected_ptr += length;
actual_ptr += length;
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected_ptr != actual_ptr)
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrint(UnityStrMemory);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
//-----------------------------------------------
// Control Functions
//-----------------------------------------------
void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
UnityPrint(msg);
}
UNITY_FAIL_AND_BAIL;
}
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("IGNORE");
if (msg != NULL)
{
UNITY_OUTPUT_CHAR(':');
UnityPrint(msg);
}
UNITY_IGNORE_AND_BAIL;
}
void UnityBegin()
{
Unity.NumberOfTests = 0;
}
void UnityEnd(void)
{
UnityPrint("-----------------------\n");
UnityPrintNumber(Unity.NumberOfTests);
UnityPrint(" Tests ");
UnityPrintNumber(Unity.TestFailures);
UnityPrint(" Failures ");
UnityPrintNumber(Unity.TestIgnores);
UnityPrint(" Ignored\n");
if (Unity.TestFailures == 0U)
{
UnityPrint("OK\n");
}
else
{
UnityPrint("FAIL\n");
}
}