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Win/app updates2 (#1473)
* add talk functionality to OpenThread.vcxproj * update README.md * fixed according to Section 4 of RFC 5952 (CR by aeliot) * fix removing an empty context bug (can't remove twice)
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/*
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* Copyright (c) 2016, The OpenThread Authors.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holder nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "pch.h"
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#include "TalkGrid.xaml.h"
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#include "ClientControl.xaml.h"
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#include "ServerControl.xaml.h"
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using namespace Thread;
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using namespace Platform;
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using namespace Windows::Foundation;
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using namespace Windows::Foundation::Collections;
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using namespace Windows::UI;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::Xaml;
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using namespace Windows::UI::Xaml::Controls;
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using namespace Windows::UI::Xaml::Controls::Primitives;
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using namespace Windows::UI::Xaml::Data;
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using namespace Windows::UI::Xaml::Input;
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using namespace Windows::UI::Xaml::Media;
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using namespace Windows::UI::Xaml::Navigation;
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// The User Control item template is documented at http://go.microsoft.com/fwlink/?LinkId=234236
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TalkGrid::TalkGrid()
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{
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InitializeComponent();
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TcpRadio->IsChecked = true;
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ServerRadio->IsChecked = true;
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}
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void
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TalkGrid::Init(
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IMainPageUIElements^ mainPageUIElements)
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{
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ServerRole->Init(this, mainPageUIElements);
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ClientRole->Init(this, mainPageUIElements);
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}
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void
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TalkGrid::NotifyFromAsyncThread(
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String^ message,
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NotifyType type)
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{
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Dispatcher->RunAsync(CoreDispatcherPriority::Normal,
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ref new DispatchedHandler([this, message, type]()
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{
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Notify(message, type);
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}));
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}
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void
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TalkGrid::Notify(
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String^ message,
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NotifyType type)
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{
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switch (type)
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{
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case NotifyType::Status:
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StatusBorder->Background = ref new SolidColorBrush(Colors::Green);
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break;
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case NotifyType::Error:
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StatusBorder->Background = ref new SolidColorBrush(Colors::Red);
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break;
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default:
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break;
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}
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StatusBlock->Text = message;
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// Collapse the StatusBlock if it has no text to conserve real estate.
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if (StatusBlock->Text != "")
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{
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StatusBorder->Visibility = Xaml::Visibility::Visible;
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}
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else
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{
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StatusBorder->Visibility = Xaml::Visibility::Collapsed;
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}
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}
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void
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TalkGrid::Protocol_Changed(
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Object^ sender,
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RoutedEventArgs^ e)
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{
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auto radioBtn = dynamic_cast<RadioButton^>(sender);
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if (!radioBtn)
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{
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return;
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}
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auto protocol = (radioBtn == TcpRadio) ? Protocol::TCP : Protocol::UDP;
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ServerRole->ProtocolChanged(protocol);
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ClientRole->ProtocolChanged(protocol);
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}
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void
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TalkGrid::Role_Changed(
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Object^ sender,
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RoutedEventArgs^ e)
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{
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auto radioBtn = dynamic_cast<RadioButton^>(sender);
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if (!radioBtn)
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{
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return;
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}
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if (radioBtn == ServerRadio)
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{
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// switch to server role UI
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ClientRole->Visibility = Xaml::Visibility::Collapsed;
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ServerRole->Visibility = Xaml::Visibility::Visible;
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}
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else
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{
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// switch to client role UI
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ServerRole->Visibility = Xaml::Visibility::Collapsed;
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ClientRole->Visibility = Xaml::Visibility::Visible;
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}
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}
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