PriorityQueue and MessagePool::Iterator and their unit-test (#1096)

This commit contains the following:

- It adds methods to `Message` to assign a priority level to messages.
  Currently there are four priority levels: High, Medium, Low, VeryLow
  but this is easily changeable.

- It introduces a new class `PriorityQueue` which implements a FIFO queue
  for storing messages based on their priority level in addition to oder
  in which they are added.
  If the priority level of an already queued message in a `PriorityQueue`
  is changed, the associated queue will automatically move the message
  within the queue based on its new priority level.
  Internally the implementation uses a circular doubly linked-list with
  an array of tail pointers associated with different priority levels.

- It adds new methods and an `Iterator` class  in `MessagePool` to access
  the priority queue where all allocated and queued messages from this
  pool are stored.  The `Iterator` class allows bi-directional iteration
  through the list (from highest priority to lowest or reverse).

- This commit also contain detailed unit-test for all the newly added
  features/methods.
This commit is contained in:
Abtin Keshavarzian
2016-12-21 13:50:57 -08:00
committed by Jonathan Hui
parent fd9fcf53fe
commit d0cf21e3ba
8 changed files with 1066 additions and 70 deletions
+29 -27
View File
@@ -33,9 +33,9 @@
#include <string.h>
#include <stdarg.h>
#define kNumMessages 5
#define kNumTestMessages 5
// This function verifies the content of the message to matches the passed in messages
// This function verifies the content of the message queue to match the passed in messages
void VerifyMessageQueueContent(Thread::MessageQueue &aMessageQueue, int aExpectedLength, ...)
{
va_list args;
@@ -47,21 +47,21 @@ void VerifyMessageQueueContent(Thread::MessageQueue &aMessageQueue, int aExpecte
if (aExpectedLength == 0)
{
message = aMessageQueue.GetHead();
VerifyOrQuit(message == NULL, "MessageQueue is not empty when expected len is zero.");
VerifyOrQuit(message == NULL, "MessageQueue is not empty when expected len is zero.\n");
}
else
{
for (message = aMessageQueue.GetHead(); message != NULL; message = message->GetNext())
{
VerifyOrQuit(aExpectedLength != 0, "MessageQueue contains more entries than expected");
VerifyOrQuit(aExpectedLength != 0, "MessageQueue contains more entries than expected\n");
msgArg = va_arg(args, Thread::Message *);
VerifyOrQuit(msgArg == message, "MessageQueue content does not match what is expected.");
VerifyOrQuit(msgArg == message, "MessageQueue content does not match what is expected.\n");
aExpectedLength--;
}
VerifyOrQuit(aExpectedLength == 0, "MessageQueue contains less entries than expected");
VerifyOrQuit(aExpectedLength == 0, "MessageQueue contains less entries than expected\n");
}
va_end(args);
@@ -71,9 +71,10 @@ void TestMessageQueue(void)
{
Thread::MessagePool messagePool;
Thread::MessageQueue messageQueue;
Thread::Message *msg[kNumMessages];
Thread::Message *msg[kNumTestMessages];
uint16_t msgCount, bufferCount;
for (int i = 0; i < kNumMessages; i++)
for (int i = 0; i < kNumTestMessages; i++)
{
msg[i] = messagePool.New(Thread::Message::kTypeIp6, 0);
VerifyOrQuit(msg[i] != NULL, "Message::New failed\n");
@@ -81,53 +82,54 @@ void TestMessageQueue(void)
VerifyMessageQueueContent(messageQueue, 0);
//printf("\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -");
//printf("\nEnqueue/Dequeue one message");
// Enqueue 1 message and remove it
SuccessOrQuit(messageQueue.Enqueue(*msg[0]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[0]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 1, msg[0]);
SuccessOrQuit(messageQueue.Dequeue(*msg[0]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[0]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 0);
// Enqueue 5 messages
SuccessOrQuit(messageQueue.Enqueue(*msg[0]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[0]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 1, msg[0]);
SuccessOrQuit(messageQueue.Enqueue(*msg[1]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[1]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 2, msg[0], msg[1]);
SuccessOrQuit(messageQueue.Enqueue(*msg[2]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[2]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 3, msg[0], msg[1], msg[2]);
SuccessOrQuit(messageQueue.Enqueue(*msg[3]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[3]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 4, msg[0], msg[1], msg[2], msg[3]);
SuccessOrQuit(messageQueue.Enqueue(*msg[4]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[4]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 5, msg[0], msg[1], msg[2], msg[3], msg[4]);
// Check the GetInfo()
messageQueue.GetInfo(msgCount, bufferCount);
VerifyOrQuit(msgCount == 5, "MessageQueue::GetInfo() failed.\n");
// Remove from head
SuccessOrQuit(messageQueue.Dequeue(*msg[0]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[0]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 4, msg[1], msg[2], msg[3], msg[4]);
// Remove a message in middle
SuccessOrQuit(messageQueue.Dequeue(*msg[3]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[3]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 3, msg[1], msg[2], msg[4]);
// Remove from tail
SuccessOrQuit(messageQueue.Dequeue(*msg[4]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[4]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 2, msg[1], msg[2]);
// Add after removes
SuccessOrQuit(messageQueue.Enqueue(*msg[0]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[0]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 3, msg[1], msg[2], msg[0]);
SuccessOrQuit(messageQueue.Enqueue(*msg[3]), "MessageQueue::Enqueue() failed.");
SuccessOrQuit(messageQueue.Enqueue(*msg[3]), "MessageQueue::Enqueue() failed.\n");
VerifyMessageQueueContent(messageQueue, 4, msg[1], msg[2], msg[0], msg[3]);
// Remove all messages
SuccessOrQuit(messageQueue.Dequeue(*msg[2]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[2]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 3, msg[1], msg[0], msg[3]);
SuccessOrQuit(messageQueue.Dequeue(*msg[1]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[1]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 2, msg[0], msg[3]);
SuccessOrQuit(messageQueue.Dequeue(*msg[3]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[3]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 1, msg[0]);
SuccessOrQuit(messageQueue.Dequeue(*msg[0]), "MessageQueue::Dequeue() failed.");
SuccessOrQuit(messageQueue.Dequeue(*msg[0]), "MessageQueue::Dequeue() failed.\n");
VerifyMessageQueueContent(messageQueue, 0);
}