/* * Copyright (c) 2016, The OpenThread Authors. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the copyright holder nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include "pch.h" #include #include #include "ServerControl.xaml.h" #include "Factory.h" #include "TalkHelper.h" using namespace ot; using namespace Platform; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; using namespace Windows::UI; using namespace Windows::UI::Xaml; using namespace Windows::UI::Xaml::Controls; using namespace Windows::UI::Xaml::Controls::Primitives; using namespace Windows::UI::Xaml::Data; using namespace Windows::UI::Xaml::Input; using namespace Windows::UI::Xaml::Media; using namespace Windows::UI::Xaml::Navigation; // The User Control item template is documented at http://go.microsoft.com/fwlink/?LinkId=234236 ServerControl::ServerControl() { InitializeComponent(); ServerPort->Text = DEF_PORT.ToString(); } void ServerControl::Init( IAsyncThreadNotify^ notify, IMainPageUIElements^ mainPageUIElements) { _notify = std::move(notify); _mainPageUIElements = std::move(mainPageUIElements); } void ServerControl::ProtocolChanged( Protocol protocol) { _protocol = protocol; } void ServerControl::Listen_Click( Object^ sender, RoutedEventArgs^ e) { try { auto listenerArgs = ref new ListenerArgs(); listenerArgs->ServerName = ServerName->Text; auto serverIP = ServerIP->Text; if (serverIP->IsEmpty()) { throw Exception::CreateException(E_INVALIDARG, "No Server IP"); } // check valid chars of Ipv6 Address if (!TalkHelper::AllValidIpv6Chars(serverIP->Data(), serverIP->Data() + serverIP->Length())) { throw Exception::CreateException(E_INVALIDARG, "Not a valid Server IPv6 address"); } listenerArgs->ServerHostName = ref new HostName(serverIP); if (ServerPort->Text->IsEmpty()) { throw Exception::CreateException(E_INVALIDARG, "No Server Port"); } listenerArgs->ServerPort = ServerPort->Text; auto listenerContext = Factory::CreateListenerContext(_notify, listenerArgs, _protocol); listenerContext->Listen_Click(sender, e); } catch (Exception^ ex) { _notify->NotifyFromAsyncThread( "Listening failed with input error: " + ex->Message, NotifyType::Error); } } void ServerControl::Exit_Click( Object^ sender, RoutedEventArgs^ e) { _mainPageUIElements->TalkGrid->Visibility = Xaml::Visibility::Collapsed; _mainPageUIElements->ThreadGrid->Visibility = Xaml::Visibility::Visible; }