/* * Copyright (c) 2016, The OpenThread Authors. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of the copyright holder nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "IClientContext.h" #include "IAsyncThreadNotify.h" #include "ClientArgs.h" namespace ot { [Windows::Foundation::Metadata::WebHostHidden] public ref class StreamClientContext sealed : public IClientContext { public: using StreamSocket = Windows::Networking::Sockets::StreamSocket; StreamClientContext(IAsyncThreadNotify^ notify, StreamSocket^ client, ClientArgs^ args); virtual ~StreamClientContext(); virtual void Connect_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e); virtual void Send_Click(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ e, Platform::String^ input); virtual Windows::Foundation::IAsyncAction^ CancelIO(); private: using DataReader = Windows::Storage::Streams::DataReader; using DataWriter = Windows::Storage::Streams::DataWriter; using Args = ClientArgs; void OnConnection(StreamSocket^); void SetConnected(bool connected); bool IsConnected() const; void ReceiveLoop(StreamSocket^, DataReader^); void Receive(DataReader^, unsigned int strLen); void SendMessage(DataWriter^, String^ msg); DataReader^ GetDataReader(); DataWriter^ GetDataWriter(); IAsyncThreadNotify^ _notify; StreamSocket^ _client; Args^ _args; bool _connected = false; DataReader^ _dataReader; DataWriter^ _dataWriter; }; } // namespace ot