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https://github.com/espressif/openthread.git
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23c0fc4d4b
This commit updates unit test modules to be defined under the `ot` namespace. This aligns all the unit tests to follow the same model, eliminating the need to use `ot::` prefix in unit test code.
517 lines
16 KiB
C++
517 lines
16 KiB
C++
/*
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* Copyright (c) 2023, The OpenThread Authors.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. Neither the name of the copyright holder nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "test_platform.h"
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#include "common/code_utils.hpp"
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#include "common/debug.hpp"
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#include "common/num_utils.hpp"
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#include "common/trickle_timer.hpp"
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#include "instance/instance.hpp"
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namespace ot {
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static Instance *sInstance;
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static uint32_t sNow = 0;
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static uint32_t sAlarmTime;
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static bool sAlarmOn = false;
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extern "C" {
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void otPlatAlarmMilliStop(otInstance *) { sAlarmOn = false; }
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void otPlatAlarmMilliStartAt(otInstance *, uint32_t aT0, uint32_t aDt)
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{
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sAlarmOn = true;
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sAlarmTime = aT0 + aDt;
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}
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uint32_t otPlatAlarmMilliGetNow(void) { return sNow; }
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} // extern "C"
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void AdvanceTime(uint32_t aDuration)
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{
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uint32_t time = sNow + aDuration;
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while (TimeMilli(sAlarmTime) <= TimeMilli(time))
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{
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sNow = sAlarmTime;
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otPlatAlarmMilliFired(sInstance);
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}
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sNow = time;
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}
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class TrickleTimerTester : public TrickleTimer
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{
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public:
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explicit TrickleTimerTester(Instance &aInstance)
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: TrickleTimer(aInstance, HandleTimerFired)
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, mDidFire(false)
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{
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}
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Time GetFireTime(void) const { return TimerMilli::GetFireTime(); }
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uint32_t GetInterval(void) const { return TrickleTimer::mInterval; }
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uint32_t GetTimeInInterval(void) const { return TrickleTimer::mTimeInInterval; }
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void VerifyTimerDidFire(void)
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{
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VerifyOrQuit(mDidFire);
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mDidFire = false;
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}
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void VerifyTimerDidNotFire(void) const { VerifyOrQuit(!mDidFire); }
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static void RemoveAll(Instance &aInstance) { TimerMilli::RemoveAll(aInstance); }
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private:
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static void HandleTimerFired(TrickleTimer &aTimer) { static_cast<TrickleTimerTester &>(aTimer).HandleTimerFired(); }
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void HandleTimerFired(void) { mDidFire = true; }
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bool mDidFire;
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};
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void AlarmFired(otInstance *aInstance) { otPlatAlarmMilliFired(aInstance); }
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void TestTrickleTimerPlainMode(void)
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{
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static constexpr uint32_t kMinInterval = 2000;
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static constexpr uint32_t kMaxInterval = 5000;
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Instance *instance = testInitInstance();
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TrickleTimerTester timer(*instance);
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uint32_t interval;
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sInstance = instance;
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TrickleTimerTester::RemoveAll(*instance);
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printf("TestTrickleTimerPlainMode() ");
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// Validate that timer picks a random interval between min and max
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// on start.
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sNow = 1000;
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timer.Start(TrickleTimer::kModePlainTimer, kMinInterval, kMaxInterval, 0);
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetIntervalMax() == kMaxInterval);
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VerifyOrQuit(timer.GetIntervalMin() == kMinInterval);
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interval = timer.GetInterval();
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VerifyOrQuit((interval >= kMinInterval) && (interval <= kMaxInterval));
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for (uint8_t iter = 0; iter <= 10; iter++)
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{
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AdvanceTime(interval);
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timer.VerifyTimerDidFire();
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// The plain mode trickle timer restarts with a new random
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// interval between min and max.
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VerifyOrQuit(timer.IsRunning());
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interval = timer.GetInterval();
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VerifyOrQuit((interval >= kMinInterval) && (interval <= kMaxInterval));
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}
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printf(" --> PASSED\n");
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testFreeInstance(instance);
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}
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void TestTrickleTimerTrickleMode(uint32_t aRedundancyConstant, uint32_t aConsistentCalls)
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{
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static constexpr uint32_t kMinInterval = 1000;
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static constexpr uint32_t kMaxInterval = 9000;
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Instance *instance = testInitInstance();
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TrickleTimerTester timer(*instance);
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uint32_t interval;
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uint32_t t;
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sInstance = instance;
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TrickleTimerTester::RemoveAll(*instance);
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printf("TestTrickleTimerTrickleMode(aRedundancyConstant:%u, aConsistentCalls:%u) ", aRedundancyConstant,
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aConsistentCalls);
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sNow = 1000;
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timer.Start(TrickleTimer::kModeTrickle, kMinInterval, kMaxInterval, aRedundancyConstant);
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// Validate that trickle timer starts with random interval between
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// min/max.
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetIntervalMax() == kMaxInterval);
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VerifyOrQuit(timer.GetIntervalMin() == kMinInterval);
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interval = timer.GetInterval();
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VerifyOrQuit((kMinInterval <= interval) && (interval <= kMaxInterval));
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t = timer.GetTimeInInterval();
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VerifyOrQuit((interval / 2 <= t) && (t <= interval));
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// After `IndicateInconsistent()` should go back to min
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// interval.
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timer.IndicateInconsistent();
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VerifyOrQuit(timer.IsRunning());
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interval = timer.GetInterval();
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VerifyOrQuit(interval == kMinInterval);
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t = timer.GetTimeInInterval();
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VerifyOrQuit((interval / 2 <= t) && (t <= interval));
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for (uint8_t iter = 0; iter < 10; iter++)
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{
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for (uint32_t index = 0; index < aConsistentCalls; index++)
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{
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timer.IndicateConsistent();
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}
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AdvanceTime(t);
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if (aConsistentCalls < aRedundancyConstant)
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{
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timer.VerifyTimerDidFire();
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}
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else
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{
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timer.VerifyTimerDidNotFire();
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}
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AdvanceTime(interval - t);
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// Verify that interval is doubling each time up
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// to max interval.
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetInterval() == Min(interval * 2, kMaxInterval));
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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VerifyOrQuit((interval / 2 <= t) && (t <= interval));
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}
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AdvanceTime(t);
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timer.IndicateInconsistent();
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VerifyOrQuit(timer.IsRunning());
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interval = timer.GetInterval();
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VerifyOrQuit(interval == kMinInterval);
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printf(" --> PASSED\n");
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testFreeInstance(instance);
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}
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void TestTrickleTimerMinMaxIntervalChange(void)
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{
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Instance *instance = testInitInstance();
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TrickleTimerTester timer(*instance);
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TimeMilli fireTime;
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uint32_t interval;
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uint32_t t;
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sInstance = instance;
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TrickleTimerTester::RemoveAll(*instance);
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printf("TestTrickleTimerMinMaxIntervalChange()");
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sNow = 1000;
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timer.Start(TrickleTimer::kModeTrickle, 2000, 4000);
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetIntervalMin() == 2000);
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VerifyOrQuit(timer.GetIntervalMax() == 4000);
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// Validate that `SetIntervalMin()` to a larger value than
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// previously set does not impact the current interval.
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timer.IndicateInconsistent();
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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fireTime = timer.GetFireTime();
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VerifyOrQuit(interval == 2000);
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VerifyOrQuit((interval / 2 <= t) && (t < interval));
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// Change `IntervalMin` before time `t`.
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timer.SetIntervalMin(3000);
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetIntervalMin() == 3000);
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VerifyOrQuit(timer.GetIntervalMax() == 4000);
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VerifyOrQuit(interval == timer.GetInterval());
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VerifyOrQuit(t == timer.GetTimeInInterval());
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VerifyOrQuit(fireTime == timer.GetFireTime());
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AdvanceTime(t);
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timer.VerifyTimerDidFire();
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fireTime = timer.GetFireTime();
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// Change `IntervalMin` after time `t`.
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timer.SetIntervalMin(3500);
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetIntervalMin() == 3500);
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VerifyOrQuit(timer.GetIntervalMax() == 4000);
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VerifyOrQuit(interval == timer.GetInterval());
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VerifyOrQuit(t == timer.GetTimeInInterval());
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VerifyOrQuit(fireTime == timer.GetFireTime());
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// Validate that `SetIntervalMin()` to a smaller value
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// also does not impact the current interval.
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timer.IndicateInconsistent();
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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fireTime = timer.GetFireTime();
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VerifyOrQuit(interval == 3500);
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VerifyOrQuit((interval / 2 <= t) && (t < interval));
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// Change `IntervalMin` before time `t`.
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timer.SetIntervalMin(3000);
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetIntervalMin() == 3000);
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VerifyOrQuit(timer.GetIntervalMax() == 4000);
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VerifyOrQuit(interval == timer.GetInterval());
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VerifyOrQuit(t == timer.GetTimeInInterval());
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VerifyOrQuit(fireTime == timer.GetFireTime());
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AdvanceTime(t);
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timer.VerifyTimerDidFire();
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fireTime = timer.GetFireTime();
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// Change `IntervalMin` after time `t`.
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timer.SetIntervalMin(2000);
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(timer.GetIntervalMin() == 2000);
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VerifyOrQuit(timer.GetIntervalMax() == 4000);
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VerifyOrQuit(interval == timer.GetInterval());
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VerifyOrQuit(t == timer.GetTimeInInterval());
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VerifyOrQuit(fireTime == timer.GetFireTime());
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// Validate that changing `IntervalMax` to a larger value
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// than the current interval being used by timer, does not
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// impact the current internal.
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timer.IndicateInconsistent();
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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fireTime = timer.GetFireTime();
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VerifyOrQuit(interval == 2000);
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VerifyOrQuit((interval / 2 <= t) && (t < interval));
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// Change `IntervalMax` before time `t`.
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timer.SetIntervalMax(2500);
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VerifyOrQuit(timer.GetIntervalMax() == 2500);
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VerifyOrQuit(timer.IsRunning());
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VerifyOrQuit(interval == timer.GetInterval());
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VerifyOrQuit(t == timer.GetTimeInInterval());
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VerifyOrQuit(fireTime == timer.GetFireTime());
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AdvanceTime(t);
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timer.VerifyTimerDidFire();
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fireTime = timer.GetFireTime();
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// Change `IntervalMax` after time `t`.
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timer.SetIntervalMax(3000);
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VerifyOrQuit(interval == timer.GetInterval());
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VerifyOrQuit(t == timer.GetTimeInInterval());
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VerifyOrQuit(fireTime == timer.GetFireTime());
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timer.Stop();
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VerifyOrQuit(!timer.IsRunning());
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//- - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// Check behavior when the new `IntervalMax` is smaller
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// than the current interval being used by timer.
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// New `Imax` is smaller than `t` and before now.
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//
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// |<---- interval --^-------------------------------->|
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// |<---- t ---------^------------------>| |
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// |<---- new Imax --^--->| | |
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// | now | | |
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timer.Start(TrickleTimer::kModeTrickle, 2000, 2000);
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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fireTime = timer.GetFireTime();
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VerifyOrQuit(interval == 2000);
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VerifyOrQuit((interval / 2 <= t) && (t < interval));
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timer.SetIntervalMin(500);
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AdvanceTime(100);
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timer.VerifyTimerDidNotFire();
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timer.SetIntervalMax(500);
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VerifyOrQuit(timer.GetInterval() == 500);
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VerifyOrQuit(timer.GetTimeInInterval() == 500);
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VerifyOrQuit(timer.GetFireTime() != fireTime);
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timer.VerifyTimerDidNotFire();
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AdvanceTime(400);
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timer.VerifyTimerDidFire();
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// New `Imax` is smaller than `t` and after now.
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//
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// |<---- interval --------------^-------------------->|
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// |<---- t ---------------------^------>| |
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// |<---- new Imax ------>| ^ | |
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// | | now | |
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timer.Start(TrickleTimer::kModeTrickle, 2000, 2000);
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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fireTime = timer.GetFireTime();
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VerifyOrQuit(interval == 2000);
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VerifyOrQuit((interval / 2 <= t) && (t < interval));
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timer.SetIntervalMin(500);
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AdvanceTime(800);
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timer.VerifyTimerDidNotFire();
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timer.SetIntervalMax(500);
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VerifyOrQuit(timer.GetInterval() == 500);
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VerifyOrQuit(timer.GetTimeInInterval() == 500);
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VerifyOrQuit(timer.GetFireTime() != fireTime);
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timer.VerifyTimerDidNotFire();
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AdvanceTime(0);
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timer.VerifyTimerDidFire();
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// New `Imax` is larger than `t` and before now.
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//
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// |<---- interval --------------------------------^-->|
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// |<---- t ---------------------------->| ^ |
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// |<---- new Imax --------------------------->| ^ |
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// | | | now |
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timer.Start(TrickleTimer::kModeTrickle, 2000, 2000);
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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VerifyOrQuit(interval == 2000);
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VerifyOrQuit((interval / 2 <= t) && (t < interval));
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timer.SetIntervalMin(500);
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AdvanceTime(1999);
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timer.VerifyTimerDidFire();
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timer.SetIntervalMax(t + 1);
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VerifyOrQuit(timer.GetInterval() == t + 1);
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fireTime = timer.GetFireTime();
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// Check that new interval is started immediately.
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AdvanceTime(0);
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timer.VerifyTimerDidNotFire();
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VerifyOrQuit(fireTime != timer.GetFireTime());
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VerifyOrQuit(timer.GetInterval() == timer.GetIntervalMax());
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// New `Imax` is larger than `t` and after now.
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//
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// |<---- interval -------------------------^--------->|
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// |<---- t ---------------------------->| ^ |
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// |<---- new Imax -------------------------^->| |
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// | | now | |
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timer.Start(TrickleTimer::kModeTrickle, 2000, 2000);
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interval = timer.GetInterval();
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t = timer.GetTimeInInterval();
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VerifyOrQuit(interval == 2000);
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VerifyOrQuit((interval / 2 <= t) && (t < interval));
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timer.SetIntervalMin(500);
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AdvanceTime(t);
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timer.VerifyTimerDidFire();
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timer.SetIntervalMax(t + 1);
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VerifyOrQuit(timer.GetInterval() == t + 1);
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fireTime = timer.GetFireTime();
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AdvanceTime(1);
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timer.VerifyTimerDidNotFire();
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VerifyOrQuit(fireTime != timer.GetFireTime());
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VerifyOrQuit(timer.GetInterval() == timer.GetIntervalMax());
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printf(" --> PASSED\n");
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testFreeInstance(instance);
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}
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} // namespace ot
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int main(void)
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{
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ot::TestTrickleTimerPlainMode();
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ot::TestTrickleTimerTrickleMode(/* aRedundancyConstant */ 5, /* aConsistentCalls */ 3);
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ot::TestTrickleTimerTrickleMode(/* aRedundancyConstant */ 3, /* aConsistentCalls */ 3);
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ot::TestTrickleTimerMinMaxIntervalChange();
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printf("All tests passed\n");
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return 0;
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}
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