/* * Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/runtime/cudaEvent.h" #include #include #include #include namespace tensorrt_llm::batch_manager { // Use to track progress of context phase in dist-serving class ContextProgress { public: ContextProgress(int numLayers); void recordEvent(int layerIdx, cudaStream_t stream); void wait(int layerIdx); int getNumLayers() const { return mCudaEvents.size(); } cudaEvent_t getEvent(int layerIdx) { return mCudaEvents.at(layerIdx).get(); } private: std::mutex mMutex; std::condition_variable mConditionVariable; std::unique_ptr mCudaEventsRecorded; std::vector mCudaEvents; }; } // namespace tensorrt_llm::batch_manager