/* * Copyright (c) 2023-2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include namespace tensorrt_llm::batch_manager { /// SequenceSlotManager /// /// Helper class to manage sequence slots /// This class is not thread-safe class SequenceSlotManager { public: using SlotIdType = int32_t; using SequenceIdType = std::uint64_t; SequenceSlotManager(SlotIdType maxNumSlots, uint64_t maxSequenceIdleMicroseconds); /// Function that returns a slot for the provided sequenceId /// For a new sequence id, a new slot will be allocated /// In case no slot could be allocated or matched, optional will be empty std::optional getSequenceSlot(bool const& startFlag, SequenceIdType const& sequenceId); /// Function that frees the slot associated with the given sequence id void freeSequenceSlot(SequenceIdType sequenceId); /// Function that frees slots that have been idle for more than /// mMaxSequenceIdleMicroseconds void freeIdleSequenceSlots(); private: SlotIdType mMaxNumSlots; std::chrono::microseconds mMaxSequenceIdleMicroseconds; std::unordered_map mSequenceIdToSlot; std::queue mAvailableSlots; std::vector mLastTimepoint; }; } // namespace tensorrt_llm::batch_manager