/* * Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/common/jsonSerializeOptional.h" #include "tensorrt_llm/runtime/common.h" #include "tensorrt_llm/runtime/runtimeDefaults.h" #include namespace tensorrt_llm::runtime { // RuntimeDefaults void to_json(nlohmann::json& json, RuntimeDefaults const& runtimeDefaults) { json = nlohmann::json{{"max_attention_window", runtimeDefaults.maxAttentionWindowVec}, {"sink_token_length", runtimeDefaults.sinkTokenLength}}; } void from_json(nlohmann::json const& json, RuntimeDefaults& runtimeDefaults) { runtimeDefaults.maxAttentionWindowVec = json.value("max_attention_window", runtimeDefaults.maxAttentionWindowVec); runtimeDefaults.sinkTokenLength = json.value("sink_token_length", runtimeDefaults.sinkTokenLength); } // End RuntimeDefaults } // namespace tensorrt_llm::runtime