/* * Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/runtime/modelConfig.h" #include "tensorrt_llm/runtime/worldConfig.h" #include #include #include namespace tensorrt_llm::runtime { class TllmRuntime; namespace utils { int initDevice(WorldConfig const& worldConfig); std::vector loadEngine(std::string const& enginePath); void insertTensorVector(StringPtrMap& map, std::string const& key, std::vector const& vec, SizeType32 indexOffset, std::vector const& layerTypes, ModelConfig::LayerType type); void insertTensorSlices( StringPtrMap& map, std::string const& key, ITensor::SharedPtr const& tensor, SizeType32 indexOffset); } // namespace utils } // namespace tensorrt_llm::runtime