/* * SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/common/algorithm.h" #include "tensorrt_llm/runtime/gptDecoderBatched.h" #include "tensorrt_llm/runtime/modelConfig.h" namespace tensorrt_llm::runtime { class BufferManager; } // namespace tensorrt_llm::runtime namespace tensorrt_llm::batch_manager { class DecoderBuffers; class DecoderOutputBuffers; class UpdateDecoderBuffers : Algorithm { public: constexpr static auto name{"UpdateDecoderBuffers"}; UpdateDecoderBuffers() = default; runtime::CudaEvent operator()(runtime::ModelConfig const& modelConfig, DecoderBuffers& decoderBuffers, DecoderOutputBuffers& decoderOutputBuffers, runtime::BufferManager const& copyBufferManager, runtime::GptDecoderBatched const& decoder, bool returnLogProbs, runtime::CudaEvent const& decoderFinishEvent) const; }; } // namespace tensorrt_llm::batch_manager