/* * Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once // Avoid circular dependency namespace tensorrt_llm::runtime { class McastDeviceMemory; } namespace tensorrt_llm::common { using McastDeviceMemory = tensorrt_llm::runtime::McastDeviceMemory; // Register a buffer with the McastDeviceMemory class. This function does not check if the ptr belongs to the buffer! void registerMcastDevMemBuffer(void* ptr, McastDeviceMemory* buf); void unregisterMcastDevMemBuffer(McastDeviceMemory* buf); // Find the buffer object from the given pointer, if it has been registered. This function does not take any size // information. Thus a derived pointer cannot used as the key. McastDeviceMemory* findMcastDevMemBuffer(void* ptr); } // namespace tensorrt_llm::common