/* * Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tensorrt_llm/common/assert.h" namespace { bool initCheckDebug() { auto constexpr kDebugEnabled = "TLLM_DEBUG_MODE"; auto const debugEnabled = std::getenv(kDebugEnabled); return debugEnabled && debugEnabled[0] == '1'; } } // namespace bool DebugConfig::isCheckDebugEnabled() { static bool const debugEnabled = initCheckDebug(); return debugEnabled; }