/* * SPDX-FileCopyrightText: Copyright (c) 2023-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: NVIDIA TensorRT Source Code License Agreement * * NVIDIA CORPORATION, its affiliates and licensors retain all intellectual * property and proprietary rights in and to this material, related * documentation and any modifications thereto. Any use, reproduction, * disclosure or distribution of this material and related documentation * without an express license agreement from NVIDIA CORPORATION or * its affiliates is strictly prohibited. */ #include "softmax_impl.h" void run_softmax_bf16(void* dst, void const* src, void const* mask, void* softmax_sum_d, void* cu_q_seqlens_d, int s_inner, int s_outer, int b, int h, float softcapping_scale_bmm1, int warps_n, bool has_alibi) { run_softmax(dst, src, mask, softmax_sum_d, cu_q_seqlens_d, s_inner, s_outer, b, h, 0.f, 0.f, softcapping_scale_bmm1, warps_n, has_alibi); }