/* * Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #define CHECK_CUDA(call) \ do \ { \ cudaError_t status_ = call; \ if (status_ != cudaSuccess) \ { \ fprintf(stderr, "CUDA error (%s:%d): %s\n", __FILE__, __LINE__, cudaGetErrorString(status_)); \ exit(1); \ } \ } while (0) #define CHECK_CUDA_KERNEL_LAUNCH() CHECK_CUDA(cudaGetLastError()) #define FLASH_ASSERT(cond) \ do \ { \ if (not(cond)) \ { \ fprintf(stderr, "Assertion failed (%s:%d): %s\n", __FILE__, __LINE__, #cond); \ exit(1); \ } \ } while (0) #define FLASH_DEVICE_ASSERT(cond) \ do \ { \ if (not(cond)) \ { \ printf("Assertion failed (%s:%d): %s\n", __FILE__, __LINE__, #cond); \ asm("trap;"); \ } \ } while (0) #define BOOL_SWITCH(COND, CONST_NAME, ...) \ [&] \ { \ if (COND) \ { \ constexpr static bool CONST_NAME = true; \ return __VA_ARGS__(); \ } \ else \ { \ constexpr static bool CONST_NAME = false; \ return __VA_ARGS__(); \ } \ }() #define MLA_NUM_SPLITS_SWITCH(NUM_SPLITS, NAME, ...) \ [&] \ { \ if (NUM_SPLITS <= 32) \ { \ constexpr static int NAME = 32; \ return __VA_ARGS__(); \ } \ else if (NUM_SPLITS <= 64) \ { \ constexpr static int NAME = 64; \ return __VA_ARGS__(); \ } \ else if (NUM_SPLITS <= 96) \ { \ constexpr static int NAME = 96; \ return __VA_ARGS__(); \ } \ else if (NUM_SPLITS <= 128) \ { \ constexpr static int NAME = 128; \ return __VA_ARGS__(); \ } \ else if (NUM_SPLITS <= 160) \ { \ constexpr static int NAME = 160; \ return __VA_ARGS__(); \ } \ else \ { \ FLASH_ASSERT(false); \ } \ }()