/* * Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include "tensorrt_llm/thop/thUtils.h" #include using namespace torch_ext; TEST(ThUtils, ConvertShape2D) { at::Tensor a = at::ones({2, 5}, at::kInt); auto const shape = convert_shape(a); ASSERT_EQ(shape.d[0], 2); ASSERT_EQ(shape.d[1], 5); ASSERT_EQ(shape.nbDims, 2); } TEST(ThUtils, ConvertShape1D) { at::Tensor a = at::ones({20}, at::kInt); auto const shape = convert_shape(a); ASSERT_EQ(shape.d[0], 20); ASSERT_EQ(shape.nbDims, 1); }