/* * Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/common/allocator.h" #include "tensorrt_llm/common/tensor.h" namespace tensorrt_llm { namespace layers { class BaseLayer { public: BaseLayer(cudaStream_t stream, tensorrt_llm::common::IAllocator* allocator, bool is_free_buffer_after_forward, cudaDeviceProp* cuda_device_prop = nullptr) : stream_(stream) , allocator_(allocator) , cuda_device_prop_(cuda_device_prop) , is_free_buffer_after_forward_(is_free_buffer_after_forward){}; virtual ~BaseLayer() = default; virtual cudaStream_t getStream() { return stream_; } virtual void setStream(cudaStream_t stream) { stream_ = stream; } protected: // device environments cudaStream_t stream_; tensorrt_llm::common::IAllocator* allocator_; cudaDeviceProp* cuda_device_prop_ = nullptr; bool is_free_buffer_after_forward_; bool is_allocate_buffer_ = false; // TODO to be deprecated }; } // namespace layers } // namespace tensorrt_llm