/* * Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/executor/executor.h" #include "tensorrt_llm/runtime/common.h" #include "tensorrt_llm/runtime/speculativeDecodingModule.h" #include namespace tensorrt_llm::runtime { class LookaheadModule : public SpeculativeDecodingModule { public: explicit LookaheadModule(SizeType32 maxDraftPathLen, SizeType32 maxDecodingDraftTokens) noexcept : SpeculativeDecodingModule(maxDraftPathLen, maxDecodingDraftTokens, maxDecodingDraftTokens) , mExecutionConfig() { } explicit LookaheadModule() noexcept : LookaheadModule(0, 0) { } void setExecutionConfig(executor::LookaheadDecodingConfig const& config) { mExecutionConfig = config; } executor::LookaheadDecodingConfig const getExecutionConfig() const { return mExecutionConfig; } private: executor::LookaheadDecodingConfig mExecutionConfig; }; } // namespace tensorrt_llm::runtime