/* * SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/batch_manager/common.h" #include "tensorrt_llm/common/algorithm.h" #include "tensorrt_llm/common/optionalRef.h" #include "tensorrt_llm/runtime/modelConfig.h" namespace tensorrt_llm::runtime { class BufferManager; class CudaStream; } // namespace tensorrt_llm::runtime namespace tensorrt_llm::batch_manager { class DecoderInputBuffers; class MedusaBuffers; class HandleContextLogits : Algorithm { public: template using OptionalRef = tensorrt_llm::common::OptionalRef; constexpr static auto name{"HandleContextLogits"}; HandleContextLogits() = default; runtime::SizeType32 operator()(DecoderInputBuffers& inputBuffers, RequestVector const& contextRequests, runtime::ITensor::SharedPtr const& logits, std::vector const& numContextLogitsVec, runtime::ModelConfig const& modelConfig, runtime::BufferManager const& manager, OptionalRef medusaBuffers) const; }; } // namespace tensorrt_llm::batch_manager