/* * SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "tensorrt_llm/batch_manager/llmRequest.h" #include "tensorrt_llm/runtime/bufferManager.h" #include "tensorrt_llm/runtime/iTensor.h" #include "tensorrt_llm/runtime/modelConfig.h" #include "tensorrt_llm/runtime/promptTuningParams.h" #include "tensorrt_llm/runtime/tllmRuntime.h" #include "tensorrt_llm/runtime/worldConfig.h" namespace tensorrt_llm::batch_manager { class MedusaBuffers { public: using SizeType32 = tensorrt_llm::runtime::SizeType32; using ITensor = tensorrt_llm::runtime::ITensor; using TensorPtr = runtime::ITensor::SharedPtr; using TensorMap = runtime::StringPtrMap; MedusaBuffers(SizeType32 maxBatchSize, SizeType32 maxBeamWidth, runtime::BufferManager const& manager, runtime::ModelConfig const& modelConfig, runtime::WorldConfig const& worldConfig, executor::DecodingConfig const& decodingConfig, runtime::TllmRuntime const& runtime); void reshape(SizeType32 numCtxSequences, SizeType32 numGenSequences, SizeType32 tokensPerStep); void insertInputTensors( TensorMap& inputBuffers, TensorMap& outputBuffers, runtime::WorldConfig const& worldConfig) const; public: TensorPtr medusaLogitsDevice; // [maxAcceptedDraftTokens, maxBatchSize, maxDraftTokens + 1, vocabSizePadded], on gpu TensorPtr attentionPackedMaskDevice; // [maxBatchSize, maxDraftTokens + 1, numPackedMasks], on gpu TensorPtr attentionPackedMaskHost; // [maxBatchSize, maxDraftTokens + 1, numPackedMasks], on pinned TensorPtr medusaGenerationLengthsDevice; // [maxBatchSize], on gpu TensorPtr medusaGenerationLengthsHost; // [maxBatchSize], on pinned TensorPtr medusaPositionOffsetsDevice; // [maxBatchSize, maxDraftTokens + 1], on gpu TensorPtr medusaPositionOffsetsHost; // [maxBatchSize, maxDraftTokens + 1], on pinned TensorPtr medusaTreeIdsDevice; // [maxBatchSize, maxDraftTokens + 1], on gpu TensorPtr medusaTreeIdsHost; // [maxBatchSize, maxDraftTokens + 1], on pinned TensorPtr medusaPathsDevice; // [maxBatchSize, maxDraftTokens + 1, maxAcceptedDraftTokens + 1], on gpu TensorPtr medusaPathsHost; // [maxBatchSize, maxDraftTokens + 1, maxAcceptedDraftTokens + 1], on pinned TensorPtr medusaUseSpecDecoding; // [1], on cpu std::vector mTopKs; // [maxAcceptedDraftTokens] }; } // namespace tensorrt_llm::batch_manager