/* * SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "tensorrt_llm/executor/executor.h" #include namespace tensorrt_llm::executor { DebugConfig::DebugConfig( bool debugInputTensors, bool debugOutputTensors, StringVec debugTensorNames, SizeType32 debugTensorsMaxIterations) : mDebugInputTensors{debugInputTensors} , mDebugOutputTensors{debugOutputTensors} , mDebugTensorNames{std::move(debugTensorNames)} , mDebugTensorsMaxIterations{debugTensorsMaxIterations} { } bool DebugConfig::operator==(DebugConfig const& other) const { return mDebugInputTensors == other.mDebugInputTensors && mDebugOutputTensors == other.mDebugOutputTensors && mDebugTensorNames == other.mDebugTensorNames && mDebugTensorsMaxIterations == other.mDebugTensorsMaxIterations; } [[nodiscard]] bool DebugConfig::getDebugInputTensors() const { return mDebugInputTensors; } [[nodiscard]] bool DebugConfig::getDebugOutputTensors() const { return mDebugOutputTensors; } [[nodiscard]] DebugConfig::StringVec const& DebugConfig::getDebugTensorNames() const { return mDebugTensorNames; } [[nodiscard]] SizeType32 DebugConfig::getDebugTensorsMaxIterations() const { return mDebugTensorsMaxIterations; } void DebugConfig::setDebugInputTensors(bool debugInputTensors) { mDebugInputTensors = debugInputTensors; } void DebugConfig::setDebugOutputTensors(bool debugOutputTensors) { mDebugOutputTensors = debugOutputTensors; } void DebugConfig::setDebugTensorNames(StringVec const& debugTensorNames) { mDebugTensorNames = debugTensorNames; } void DebugConfig::setDebugTensorsMaxIterations(SizeType32 debugTensorsMaxIterations) { mDebugTensorsMaxIterations = debugTensorsMaxIterations; } } // namespace tensorrt_llm::executor