TensorRT-LLMs/cpp/include/tensorrt_llm/batch_manager/updateDecoderBuffers.h
Robin Kobus a8141a4513
refactor: Speculative decoding buffers part 2 (#5316)
Signed-off-by: Robin Kobus <19427718+Funatiq@users.noreply.github.com>
2025-06-27 17:41:48 +02:00

52 lines
1.5 KiB
C++

/*
* SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/algorithm.h"
#include "tensorrt_llm/runtime/modelConfig.h"
namespace tensorrt_llm::runtime
{
class BufferManager;
class CudaEvent;
namespace decoder
{
class DecoderState;
} // namespace decoder
} // namespace tensorrt_llm::runtime
namespace tensorrt_llm::batch_manager
{
class DecoderOutputBuffers;
class UpdateDecoderBuffers : Algorithm
{
public:
constexpr static auto name{"UpdateDecoderBuffers"};
UpdateDecoderBuffers() = default;
runtime::CudaEvent operator()(runtime::ModelConfig const& modelConfig, DecoderOutputBuffers& decoderOutputBuffers,
runtime::BufferManager const& copyBufferManager, runtime::decoder::DecoderState const& decoderState,
bool returnLogProbs, runtime::CudaEvent const& decoderFinishEvent) const;
};
} // namespace tensorrt_llm::batch_manager