TensorRT-LLMs/cpp/include/tensorrt_llm/runtime/lookaheadModule.h
Robin Kobus e2f69c5c23
[None] [refactor] Minor cleanup and improvements (#7619)
Signed-off-by: Robin Kobus <19427718+Funatiq@users.noreply.github.com>
2025-10-03 11:40:06 +02:00

54 lines
1.5 KiB
C++

/*
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/executor/executor.h"
#include "tensorrt_llm/runtime/common.h"
#include "tensorrt_llm/runtime/speculativeDecodingModule.h"
namespace tensorrt_llm::runtime
{
class LookaheadModule : public SpeculativeDecodingModule
{
public:
explicit LookaheadModule(SizeType32 maxDraftPathLen, SizeType32 maxDecodingDraftTokens) noexcept
: SpeculativeDecodingModule(maxDraftPathLen, maxDecodingDraftTokens, maxDecodingDraftTokens)
{
}
explicit LookaheadModule() noexcept
: LookaheadModule(0, 0)
{
}
void setExecutionConfig(executor::LookaheadDecodingConfig const& config)
{
mExecutionConfig = config;
}
[[nodiscard]] executor::LookaheadDecodingConfig const& getExecutionConfig() const
{
return mExecutionConfig;
}
private:
executor::LookaheadDecodingConfig mExecutionConfig;
};
} // namespace tensorrt_llm::runtime