TensorRT-LLMs/cpp/tensorrt_llm/kernels/IndexerKCacheScatter.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

36 lines
1.2 KiB
C++

/*
* Copyright (c) 2022-2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/common/cudaUtils.h"
TRTLLM_NAMESPACE_BEGIN
namespace kernels
{
void invokeIndexerKCacheScatter(uint8_t const* k_fp8_bytes, uint8_t const* k_scale_bytes, uint8_t* k_cache,
int64_t const* slot_mapping_fp8, int64_t const* slot_mapping_scale, int32_t num_tokens, int32_t head_dim,
int32_t scale_size, int32_t cache_dim_0, int32_t cache_dim_1, int32_t cache_dim_2, int32_t cache_dim_3,
int64_t cache_stride_0, int64_t cache_stride_1, int64_t cache_stride_2, int64_t cache_stride_3,
cudaStream_t stream = 0);
}
TRTLLM_NAMESPACE_END