TensorRT-LLMs/cpp/tensorrt_llm/kernels/layernormKernels.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

40 lines
1.4 KiB
C++

/*
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/common/cudaUtils.h"
#include "tensorrt_llm/common/quantization.h"
#include <assert.h>
#include <cuda_fp16.h>
#include <cuda_runtime.h>
TRTLLM_NAMESPACE_BEGIN
namespace kernels
{
template <typename T, typename QuantT>
void invokeGeneralLayerNorm(T* out, T const* input, T const* gamma, T const* beta, float const eps, int const tokens,
int const hidden_dim, tensorrt_llm::common::QuantMode quant_mode, cudaStream_t stream = 0,
bool use_diff_of_squares = true, float const* clamp_val = nullptr, float const* scale = nullptr,
float* dynamic_scale = nullptr, float* sum_per_token = nullptr, QuantT* out_quant = nullptr);
} // namespace kernels
TRTLLM_NAMESPACE_END