TensorRT-LLMs/cpp/tensorrt_llm/kernels/logitsBitmask.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

40 lines
1.2 KiB
C++

/*
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/runtime/common.h"
#include <cuda_fp16.h>
#include <cuda_runtime.h>
TRTLLM_NAMESPACE_BEGIN
namespace kernels
{
template <typename T>
void invokeLogitsBitmask(
T** logits, uint32_t const** bitmask, int32_t batchSize, int32_t vocabSizePadded, cudaStream_t stream);
template <typename T>
void invokeContiguousLogitsBitmask(T* logits, uint32_t const* bitmask, int32_t const* tokenMask, int32_t const* d2t,
int32_t batchSize, int32_t vocabSizePadded, int32_t bitmaskSize, cudaStream_t stream);
} // namespace kernels
TRTLLM_NAMESPACE_END