TensorRT-LLMs/cpp/tensorrt_llm/kernels/splitkGroupGemm.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

38 lines
1.3 KiB
C++

/*
* Copyright (c) 2019-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "cutlass/gemm_coord.h"
#include "tensorrt_llm/common/config.h"
#include <NvInferRuntime.h>
#include <vector>
TRTLLM_NAMESPACE_BEGIN
namespace kernels
{
int64_t getSplitkGroupedGemmParamsWorkSpaceSize(int64_t problem_count);
void splitkGroupedGemm(std::vector<cutlass::gemm::GemmCoord> const& problem_sizes, std::vector<void*> const& ptrA,
std::vector<void*> const& ptrB, std::vector<void*> const& ptrC, std::vector<void*> const& ptrD,
void* gemmParamsWorkspace, int64_t gemmParamsWorkSpaceSize, void* gemmWorkSpace, int64_t gemmWorkspaceSize,
bool isLoraIn, nvinfer1::DataType dataType, int splitKSlices, int minKN, cudaStream_t stream);
} // namespace kernels
TRTLLM_NAMESPACE_END