TensorRT-LLMs/cpp/tensorrt_llm/kernels/topkLastDim.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

41 lines
1.3 KiB
C++

/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/assert.h"
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/common/cudaUtils.h"
#include "tensorrt_llm/runtime/common.h"
TRTLLM_NAMESPACE_BEGIN
namespace kernels
{
template <typename T>
size_t invokeComputeTopkLastDimWorkspaceSize(
runtime::SizeType32 batchSize, runtime::SizeType32 inputLength, runtime::SizeType32 k, bool is_largest);
template <typename T>
void invokeTopkLastDim(runtime::SizeType32 batchSize, runtime::SizeType32 inputLength, runtime::SizeType32 k,
bool is_largest, void const* __restrict__ input, void* __restrict__ out_val, void* __restrict__ out_ind,
void* workspace, cudaStream_t stream);
} // namespace kernels
TRTLLM_NAMESPACE_END