TensorRT-LLMs/cpp/tests/unit_tests/thop/thUtilsTest.cpp
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

40 lines
1.1 KiB
C++

/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "tensorrt_llm/thop/thUtils.h"
#include <memory>
using namespace tensorrt_llm::torch_ext;
TEST(ThUtils, ConvertShape2D)
{
at::Tensor a = at::ones({2, 5}, at::kInt);
auto const shape = convert_shape(a);
ASSERT_EQ(shape.d[0], 2);
ASSERT_EQ(shape.d[1], 5);
ASSERT_EQ(shape.nbDims, 2);
}
TEST(ThUtils, ConvertShape1D)
{
at::Tensor a = at::ones({20}, at::kInt);
auto const shape = convert_shape(a);
ASSERT_EQ(shape.d[0], 20);
ASSERT_EQ(shape.nbDims, 1);
}