TensorRT-LLMs/cpp/include/tensorrt_llm/runtime/samplingConfig.h
2023-09-20 00:29:41 -07:00

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1.9 KiB
C++

/*
* Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/runtime/common.h"
#include <optional>
#include <vector>
namespace tensorrt_llm::runtime
{
class SamplingConfig
{
using FloatType = float;
template <typename T>
using OptVec = std::optional<std::vector<T>>;
public:
explicit SamplingConfig(SizeType beamWidth = 1)
: beamWidth{beamWidth}
{
}
SizeType beamWidth;
OptVec<FloatType> temperature; // [1] or [batch_size] on cpu
OptVec<SizeType> minLength; // [1] or [batch_size] on cpu
// repetitionPenalty and presencePenalty are mutually exclusive.
OptVec<FloatType> repetitionPenalty; // [1] or [batch_size] on cpu
OptVec<FloatType> presencePenalty; // [1] or [batch_size] on cpu
// sampling layers
OptVec<SizeType> topK; // [1] or [batch_size] on cpu
OptVec<FloatType> topP; // [1] or [batch_size] on cpu
OptVec<unsigned long long> randomSeed; // [1] or [batch_size] on cpu
OptVec<FloatType> topPDecay; // [batch_size], must between [0, 1]
OptVec<FloatType> topPMin; // [batch_size], must between [0, 1]
OptVec<SizeType> topPResetIds; // [batch_size]
// beam search layer
std::optional<FloatType> beamSearchDiversityRate;
std::optional<FloatType> lengthPenalty;
};
} // namespace tensorrt_llm::runtime