mirror of
https://github.com/NVIDIA/TensorRT-LLM.git
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59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "tensorrt_llm/common/allocator.h"
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#include "tensorrt_llm/runtime/bufferManager.h"
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#include <cuda_runtime.h>
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#include <unordered_map>
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namespace tensorrt_llm
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{
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namespace common
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{
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class CudaAllocator : public IAllocator
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{
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public:
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explicit CudaAllocator(runtime::BufferManager bufferManager);
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~CudaAllocator() override = default;
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void free(void** ptr) override;
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protected:
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bool contains(void const* ptr) const override
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{
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return mPointerMapping.find(ptr) != mPointerMapping.end();
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}
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ReallocType reallocType(void const* ptr, size_t size) const override;
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void* malloc(size_t size, bool setZero) override;
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void memSet(void* ptr, int val, size_t size) override;
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private:
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runtime::BufferManager mBufferManager;
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std::unordered_map<void const*, runtime::BufferManager::IBufferPtr> mPointerMapping{};
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};
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} // namespace common
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} // namespace tensorrt_llm
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