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* Update TensorRT-LLM --------- Co-authored-by: Denis Kayshev <topenkoff@gmail.com> Co-authored-by: akhoroshev <arthoroshev@gmail.com> Co-authored-by: Patrick Reiter Horn <patrick.horn@gmail.com> Update
40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include "tensorrt_llm/thop/thUtils.h"
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#include <memory>
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using namespace torch_ext;
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TEST(ThUtils, ConvertShape2D)
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{
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at::Tensor a = at::ones({2, 5}, at::kInt);
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auto const shape = convert_shape(a);
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ASSERT_EQ(shape.d[0], 2);
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ASSERT_EQ(shape.d[1], 5);
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ASSERT_EQ(shape.nbDims, 2);
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}
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TEST(ThUtils, ConvertShape1D)
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{
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at::Tensor a = at::ones({20}, at::kInt);
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auto const shape = convert_shape(a);
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ASSERT_EQ(shape.d[0], 20);
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ASSERT_EQ(shape.nbDims, 1);
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}
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