TensorRT-LLMs/cpp/tensorrt_llm/layers/baseLayer.h
Kaiyu Xie 5955b8afba
Update TensorRT-LLM Release branch (#1192)
* Update TensorRT-LLM

---------

Co-authored-by: Shixiaowei02 <39303645+Shixiaowei02@users.noreply.github.com>
2024-02-29 17:20:55 +08:00

61 lines
1.5 KiB
C++

/*
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/allocator.h"
#include "tensorrt_llm/common/tensor.h"
namespace tensorrt_llm
{
namespace layers
{
class BaseLayer
{
public:
BaseLayer(cudaStream_t stream, std::shared_ptr<tensorrt_llm::common::IAllocator> allocator,
cudaDeviceProp* prop = nullptr)
: mStream(stream)
, mAllocator(std::move(allocator))
, mCudaDeviceProp(prop)
{
}
virtual ~BaseLayer() = default;
virtual cudaStream_t getStream()
{
return mStream;
}
virtual void setStream(cudaStream_t stream)
{
mStream = stream;
}
protected:
// device environments
cudaStream_t mStream;
std::shared_ptr<tensorrt_llm::common::IAllocator> mAllocator;
cudaDeviceProp* mCudaDeviceProp = nullptr;
bool mIsAllocateBuffer = false; // TODO to be deprecated
};
} // namespace layers
} // namespace tensorrt_llm