TensorRT-LLMs/cpp/include/tensorrt_llm/common/utils.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

53 lines
1.2 KiB
C++

/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include <algorithm>
#include <initializer_list>
#include <string>
#ifndef _WIN32
#include <pthread.h>
#endif
TRTLLM_NAMESPACE_BEGIN
namespace common
{
inline bool setThreadName(std::string const& name)
{
#ifdef _WIN32
return false;
#else
auto const ret = pthread_setname_np(pthread_self(), name.c_str());
return !ret;
#endif
}
template <typename T>
bool contains(std::initializer_list<T> const& c, T const& v)
{
return std::find(c.begin(), c.end(), v) != c.end();
}
} // namespace common
TRTLLM_NAMESPACE_END