TensorRT-LLMs/cpp/tensorrt_llm/common/cudaAllocator.h
2023-09-20 00:29:41 -07:00

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1.5 KiB
C++

/*
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/allocator.h"
#include "tensorrt_llm/runtime/bufferManager.h"
#include <cuda_runtime.h>
#include <unordered_map>
namespace tensorrt_llm
{
namespace common
{
class CudaAllocator : public IAllocator
{
public:
explicit CudaAllocator(runtime::BufferManager bufferManager);
~CudaAllocator() override = default;
void free(void** ptr) override;
protected:
bool contains(void const* ptr) const override
{
return mPointerMapping.find(ptr) != mPointerMapping.end();
}
ReallocType reallocType(void const* ptr, size_t size) const override;
void* malloc(size_t size, bool setZero) override;
void memSet(void* ptr, int val, size_t size) override;
private:
runtime::BufferManager mBufferManager;
std::unordered_map<void const*, runtime::BufferManager::IBufferPtr> mPointerMapping{};
};
} // namespace common
} // namespace tensorrt_llm