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https://github.com/NVIDIA/TensorRT-LLM.git
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70 lines
3.4 KiB
C++
70 lines
3.4 KiB
C++
/*
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* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "tensorrt_llm/executor/executor.h"
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#include "tensorrt_llm/executor/types.h"
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#include "tensorrt_llm/runtime/bufferManager.h"
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#include "tensorrt_llm/runtime/iTensor.h"
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#include "tensorrt_llm/runtime/worldConfig.h"
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namespace tensorrt_llm::runtime
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{
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class TllmRuntime;
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} // namespace tensorrt_llm::runtime
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namespace tensorrt_llm::batch_manager::utils
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{
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/// @brief Dump tensor to an npy file.
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/// @details Files are written to a temp directory determined by `std::filesystem::temp_directory_path`,
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/// the exact paths are logged at INFO level.
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void dumpTensor(executor::IterationType iterCounter, std::string const& tensorName, runtime::ITensor const& tensor,
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runtime::WorldConfig const& worldConfig, runtime::BufferManager const& manager);
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/// @brief Dump each tensor in the `tensorMap` to an npy file.
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/// @details Files are written to a temp directory determined by `std::filesystem::temp_directory_path`,
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/// the exact paths are logged at INFO level.
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void dumpTensors(executor::IterationType iterCounter, runtime::ITensor::TensorMap const& tensorMap,
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runtime::WorldConfig const& worldConfig, runtime::BufferManager const& manager);
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/// @brief Dump each tensor in `debugTensorNames` to an npy file if it is found in one of the tensor maps.
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/// @details Files are written to a temp directory determined by `std::filesystem::temp_directory_path`,
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/// the exact paths are logged at INFO level.
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void dumpDebugTensors(executor::IterationType iterCounter, std::vector<std::string> const& debugTensorNames,
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runtime::ITensor::TensorMap const& inputMap, runtime::ITensor::TensorMap const& outputMap,
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runtime::WorldConfig const& worldConfig, runtime::BufferManager const& manager);
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/// @brief Dump engine IO tensors to files.
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/// @details Files are written to a temp directory determined by `std::filesystem::temp_directory_path`,
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/// the exact paths are logged at INFO level.
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void dumpIOTensors(executor::DebugConfig const& debugConfig, executor::IterationType iterCounter,
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runtime::ITensor::SharedPtr const& requestIds, runtime::ITensor::TensorMap const& inputMap,
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runtime::ITensor::TensorMap const& outputMap, runtime::WorldConfig const& worldConfig,
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runtime::BufferManager const& manager);
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/// @brief Store engine IO tensors in tensor map.
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runtime::ITensor::TensorMap storeIOTensors(executor::DebugConfig const& debugConfig,
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runtime::ITensor::SharedPtr const& requestIds, runtime::ITensor::TensorMap const& inputMap,
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runtime::ITensor::TensorMap const& outputMap, runtime::BufferManager const& manager);
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template <typename T>
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void writeBinArray(std::string const& filename, T const* tensor, const int64_t size, cudaStream_t stream);
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} // namespace tensorrt_llm::batch_manager::utils
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