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Co-authored-by: Rong Zhou <130957722+ReginaZh@users.noreply.github.com> Co-authored-by: Onur Galoglu <33498883+ogaloglu@users.noreply.github.com> Co-authored-by: Fabian Joswig <fjosw@users.noreply.github.com>
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
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* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "tensorrt_llm/runtime/bufferManager.h"
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#include "tensorrt_llm/runtime/iTensor.h"
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#include <string>
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namespace tensorrt_llm::runtime::utils
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{
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//! \brief Create new tensor from numpy file.
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[[nodiscard]] ITensor::UniquePtr loadNpy(BufferManager const& manager, std::string const& npyFile, MemoryType where);
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//! \brief Save tensor to numpy file.
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void saveNpy(BufferManager const& manager, ITensor const& tensor, std::string const& filename);
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} // namespace tensorrt_llm::runtime::utils
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