TensorRT-LLMs/cpp/tensorrt_llm/layers/baseLayer.h
Kaiyu Xie 75b6210ff4
Kaiyu/update main (#5)
* Update

* Update
2023-10-18 22:38:53 +08:00

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/*
* Copyright (c) 2019-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/allocator.h"
#include "tensorrt_llm/common/tensor.h"
namespace tensorrt_llm
{
namespace layers
{
class BaseLayer
{
public:
BaseLayer(cudaStream_t stream, tensorrt_llm::common::IAllocator* allocator, bool is_free_buffer_after_forward,
cudaDeviceProp* cuda_device_prop = nullptr)
: stream_(stream)
, allocator_(allocator)
, cuda_device_prop_(cuda_device_prop)
, is_free_buffer_after_forward_(is_free_buffer_after_forward){};
virtual ~BaseLayer() = default;
virtual cudaStream_t getStream()
{
return stream_;
}
virtual void setStream(cudaStream_t stream)
{
stream_ = stream;
}
protected:
// device environments
cudaStream_t stream_;
tensorrt_llm::common::IAllocator* allocator_;
cudaDeviceProp* cuda_device_prop_ = nullptr;
bool is_free_buffer_after_forward_;
bool is_allocate_buffer_ = false; // TODO to be deprecated
};
} // namespace layers
} // namespace tensorrt_llm