TensorRT-LLMs/cpp/tensorrt_llm/common/mcastDevMemUtils.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

41 lines
1.4 KiB
C++

/*
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
namespace tensorrt_llm::runtime
{
class McastDeviceMemory;
} // namespace tensorrt_llm::runtime
// Avoid circular dependency
TRTLLM_NAMESPACE_BEGIN
namespace common
{
using McastDeviceMemory = tensorrt_llm::runtime::McastDeviceMemory;
// Register a buffer with the McastDeviceMemory class. This function does not check if the ptr belongs to the buffer!
void registerMcastDevMemBuffer(void* ptr, McastDeviceMemory* buf);
void unregisterMcastDevMemBuffer(McastDeviceMemory* buf);
// Find the buffer object from the given pointer, if it has been registered. This function does not take any size
// information. Thus a derived pointer cannot used as the key.
McastDeviceMemory* findMcastDevMemBuffer(void* ptr);
} // namespace common
TRTLLM_NAMESPACE_END