TensorRT-LLMs/cpp/tensorrt_llm/kernels/banRepeatNgram.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

40 lines
1.4 KiB
C++

/*
* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/kernels/decodingCommon.h"
#include "tensorrt_llm/runtime/common.h"
#include <cuda_fp16.h>
#include <cuda_runtime.h>
TRTLLM_NAMESPACE_BEGIN
namespace kernels
{
template <typename T>
void invokeBanRepeatNgram(T* logits, runtime::TokenIdType const** output_ids_buf, FinishedState const* finished_buf,
runtime::SizeType32 const** parent_ids_buf, runtime::SizeType32 const* batch_slot,
runtime::SizeType32 const* sequence_lengths, runtime::SizeType32 batch_size, runtime::SizeType32 beam_width,
runtime::SizeType32 max_seq_len, runtime::SizeType32 const* no_repeat_ngram_size_buf,
runtime::SizeType32 vocab_size_padded, runtime::SizeType32 max_step, cudaStream_t stream);
} // namespace kernels
TRTLLM_NAMESPACE_END