TensorRT-LLMs/cpp/tensorrt_llm/kernels/buildRelativeAttentionBiasKernel.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

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1.1 KiB
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/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/assert.h"
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/common/cudaUtils.h"
TRTLLM_NAMESPACE_BEGIN
namespace kernels
{
template <typename T>
void invokeBuildRelativeAttentionBias(T* relative_attention_bias, T const* relative_attention_bias_table,
int const head_num, int const seq_len, int const num_bucket, bool const is_bidirectional, int const max_distance,
cudaStream_t stream);
} // namespace kernels
TRTLLM_NAMESPACE_END