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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "tensorrt_llm/runtime/iTensor.h"
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#include "tensorrt_llm/runtime/speculativeDecodingModule.h"
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#include <vector>
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namespace tensorrt_llm::runtime::utils
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{
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struct TreeNode
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{
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SizeType32 nodeId;
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SizeType32 depth;
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SizeType32 parentLinearIdx;
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SizeType32 linearIdx;
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std::vector<SizeType32> childLinearIndices;
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};
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SizeType32 initTensorsFromChoices(SpeculativeDecodingModule const& speculativeDecodingModule,
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std::vector<std::vector<SizeType32>> const& choices, std::vector<SizeType32>& topKs,
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ITensor::SharedPtr generationInputLengths, ITensor::SharedPtr positionOffsets, ITensor::SharedPtr treeIds,
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ITensor::SharedPtr paths, ITensor::SharedPtr packedMask,
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std::optional<SizeType32> maxNonLeafNodesPerLayer = std::nullopt);
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} // namespace tensorrt_llm::runtime::utils
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