TensorRT-LLMs/cpp/tensorrt_llm/thop/ncclCommunicatorOp.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

46 lines
1.2 KiB
C++

/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/runtime/ncclCommunicator.h"
#include "tensorrt_llm/thop/thUtils.h"
#include <memory>
namespace th = torch;
TRTLLM_NAMESPACE_BEGIN
namespace torch_ext
{
class NcclCommunicatorOp : public th::jit::CustomClassHolder
{
public:
NcclCommunicatorOp(int64_t worldSize, int64_t rank);
void send(th::Tensor tensor, int64_t toRank) const;
void recv(th::Tensor& tensor, int64_t fromRank) const;
private:
int32_t mRank;
std::shared_ptr<tensorrt_llm::runtime::NcclCommunicator> mPipelineComm;
};
} // namespace torch_ext
TRTLLM_NAMESPACE_END