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* Instead of allocating UserBuffers at beginning of runtime, UB buffers are now managed with global allocator. The allocator will dynamically assign free UB buffer or allocate new buffer for torch tensor. It makes userbuffers easier to use. * In common usecase, the Userbuffers will be allocated correctly during warm up stage. There is no dynamic allocation during inference. * UB fusion pattern is rewroten using the new UB Allocator. It contains following passes: 1. Fuse Quant with allreduce, replace with UB impl, and insert a copy_to_userbuffers. Currently the normal allreduce still does not support FP8 quant. So this need to be done in UB pass 2. Convert all supported allreduce with UB and insert copy_to_userbuffers. 3. Fuse op before ar with the copy_to_userbuffers. So the op directly writes to the userbuffer 4. Remove userbuffers finalize if the output is connect to another UB allreduce. Signed-off-by: Jin Li <59594262+liji-nv@users.noreply.github.com>
82 lines
3.1 KiB
C++
82 lines
3.1 KiB
C++
/*
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "tensorrt_llm/kernels/userbuffers/ub_interface.h"
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#include "tensorrt_llm/runtime/worldConfig.h"
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#include <memory>
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#include <mutex>
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#include <vector>
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namespace tensorrt_llm::runtime::ub
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{
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class UserBufferDeleter
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{
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public:
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void operator()(void* ptr);
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};
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using UBBufferPtr = std::unique_ptr<void, UserBufferDeleter>;
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using UBBufferInfo = std::pair<tensorrt_llm::runtime::ub::UBBuffer, bool>;
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class UserBuffersManager
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{
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public:
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static UserBuffersManager& get_instance();
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UserBuffersManager() = default;
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//! @brief Initialize the userbuffers manager.
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//! @param tp_size Tensor parallel size.
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//! @param pp_size Pipeline parallel size.
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//! @param cp_size Compute parallel size.
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//! @param rank The rank of the current GPU.
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//! @param gpus_per_node The number of GPUs per node.
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//! @param buffer_size The size of the buffer to allocate. All buffers allocated by this manager will have this
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//! size.
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void initialize(
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int64_t tp_size, int64_t pp_size, int64_t cp_size, int64_t rank, int64_t gpus_per_node, int64_t buffer_size);
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//! @brief Create a UB tensor from the given shape, strides and data type. The function will choose available UB
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//! buffer or create a new one if no available buffer is found.
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//! @param buffer_size The size of the buffer to allocate.
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//! @return A unique_ptr to the buffer and the UBBuffer object.
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//! @note Do not manually call release_buffer with the buffer address in tensorrt_llm::runtime::ub::UBBuffer
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std::pair<UBBufferPtr, tensorrt_llm::runtime::ub::UBBuffer> allocate_userbuffers(int64_t buffer_size);
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//! @brief Search the buffer from the list of buffers.
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//! @param addr The address of the buffer to search for.
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//! @return The buffer and whether it is assigned to a tensor. If not found, the UBBuffer is invalid.
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tensorrt_llm::runtime::ub::UBBuffer search_buffer(void* addr);
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//! @brief Get the communicator.
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//! @return The communicator.
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tensorrt_llm::runtime::ub::communicator* comm();
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//! @brief Release the buffer. It does not deallocate the buffer, but just release it to the pool.
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//! @param addr The address of the buffer to release.
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void release_buffer(void* addr);
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private:
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std::mutex mutex_;
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std::vector<UBBufferInfo> buffers_;
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int64_t buffer_size_;
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};
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void initialize_userbuffers_manager(
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int64_t tp_size, int64_t pp_size, int64_t cp_size, int64_t rank, int64_t gpus_per_node, int64_t buffer_size);
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} // namespace tensorrt_llm::runtime::ub
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