TensorRT-LLMs/cpp/tensorrt_llm/common/assert.cpp
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

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/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tensorrt_llm/common/assert.h"
namespace
{
bool initCheckDebug()
{
auto constexpr kDebugEnabled = "TLLM_DEBUG_MODE";
auto const debugEnabled = std::getenv(kDebugEnabled);
return debugEnabled && debugEnabled[0] == '1';
}
} // namespace
bool tensorrt_llm::DebugConfig::isCheckDebugEnabled()
{
static bool const debugEnabled = initCheckDebug();
return debugEnabled;
}