TensorRT-LLMs/cpp/include/tensorrt_llm/runtime/ipcUtils.h
2023-10-15 21:26:20 +08:00

56 lines
1.5 KiB
C++

/*
* Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/kernels/customAllReduceKernels.h"
#include "tensorrt_llm/runtime/bufferManager.h"
#include "tensorrt_llm/runtime/iTensor.h"
#include "tensorrt_llm/runtime/worldConfig.h"
namespace tensorrt_llm::runtime
{
void setPeerAccess(WorldConfig worldConfig, bool enable = true);
class IpcMemory
{
public:
using TensorPtr = ITensor::SharedPtr;
size_t static constexpr FLAGS_SIZE = kernels::MAX_ALL_REDUCE_BLOCKS * sizeof(uint32_t);
IpcMemory(WorldConfig worldConfig, SizeType bufferSize);
~IpcMemory();
[[nodiscard]] const std::vector<void*>& getCommPtrsTensor() const
{
return mCommPtrs;
}
private:
void allocateIpcMemory();
void destroyIpcMemory();
WorldConfig mWorldConfig;
std::vector<void*> mCommPtrs;
SizeType mBufferSize;
void* mBufferPtr;
};
} // namespace tensorrt_llm::runtime